Kae'Yoss
First Post
Both descriptions supply the player with something, but both leave something out.
The first one tells you exactly what you'd see if you looked that wizard over the shoulders - it visualizes the whole affair for you, but it doesn't give you any rules base.
The second one tells you exactly what the rules say about the matter, but it doesn't give you any flavour.
What does that tell you? In the first example, we have to think of the rules for ourselves. In the second, we have to visualize the stuff for ourselves.
Personally, I prefer to imagine stories instead of rules. Hand me that D&D 3 Book.
The first one tells you exactly what you'd see if you looked that wizard over the shoulders - it visualizes the whole affair for you, but it doesn't give you any rules base.
The second one tells you exactly what the rules say about the matter, but it doesn't give you any flavour.
What does that tell you? In the first example, we have to think of the rules for ourselves. In the second, we have to visualize the stuff for ourselves.
Personally, I prefer to imagine stories instead of rules. Hand me that D&D 3 Book.