Turjan said:Well, I don't know Eberron firsthand, but all I heard reminds me more of standard D&D with trains and sentient golems *shrug*. It's nowhere as different as, e.g., Dark Sun, a 2E setting.
You'd be surprised. The common availability of low-level magic integrated into the setting really changes things. It also makes a lot more sense - I know Gary Gygax was musing last year about how he really didn't take into account the effect of druidical and clerical magic on crop yields - and thus the prosperity of nations.
Forgotten Realms during 2E times was doing things that weren't really reflected in the core books, so I don't think it's quite a valid comparison.
Traditional D&D (Greyhawk and Forgotten Realms) makes magic mysterious and not available to the common folk. FR has a much greater number of high-level wizards than Greyhawk, but your average merchant isn't going to have any magic available to him.
In Eberron, that's changed. Primarily because of the Dragonmarks - there are a significant number of people with one or two minor abilities. Thus, House Sivis has the Mark of Scribing - and arcane mark can be cast 1/day by many gnomes in that house. Suddenly, the people of the world have access to a way of saying "this document came from me" that can't be easily counterfeited. It changes the way the world operates in fundamental ways, and open up new opportunities.
1E and 2E make magical tasks mysterious and difficult - and actually go against the way the world is presented in the D&D adventures! Why are there so many magical swords and rings in the D&D world? It makes sense that magic is rare - but it's not backed up by the treasure available to the adventurers. The way the game worked wasn't back up by the settings.
Cheers!