Majoru Oakheart
Adventurer
I think that it if both good and bad. I think that games I ran had a bit more flavour to them because I treated the flavour text as rules. I like to follow the rules so, I'd say "Sorry, you need to go to the high mountains and start searching for gryphon feathers if you want to start making that scroll."
Nowadays, I just go "You spent the xp and gold? ok, you get the scroll."
It has shifted the focus back to adventuring though, going to dungeons, defeating enemies, getting powerful artifacts, etc.
Of course, back in the day, when I said "Sorry, magic items aren't for sale, the books say so." and players would say "What happens to all the other adventurer's stuff when they reach 12th level? What happens to their +1 swords and +2 swords and +3 swords when they have +4 swords?" and I would say "I don't know. They give them to reletives or bestow them on the captain of the guard of their keep that they have by that point." And they'd say "That's dumb....you are telling me none of them ever think they can get extra cash by selling them?"
Sometimes there would be an entire adventure because a player refused to give up their quest to find a +1 sword, wandering the streets asking people who might be selling one. Of course, this often left the other players sitting there waiting while I refused to let a player just BUY a sword. The books said magic items aren't just sold in stores, each one should be a quest. I refused to give in.
I am not really sure which one is better, role playing wise. I do know that the current method gives me much less headaches as I rarely feel I am fighting AGAINST my players.
Nowadays, I just go "You spent the xp and gold? ok, you get the scroll."
It has shifted the focus back to adventuring though, going to dungeons, defeating enemies, getting powerful artifacts, etc.
Of course, back in the day, when I said "Sorry, magic items aren't for sale, the books say so." and players would say "What happens to all the other adventurer's stuff when they reach 12th level? What happens to their +1 swords and +2 swords and +3 swords when they have +4 swords?" and I would say "I don't know. They give them to reletives or bestow them on the captain of the guard of their keep that they have by that point." And they'd say "That's dumb....you are telling me none of them ever think they can get extra cash by selling them?"
Sometimes there would be an entire adventure because a player refused to give up their quest to find a +1 sword, wandering the streets asking people who might be selling one. Of course, this often left the other players sitting there waiting while I refused to let a player just BUY a sword. The books said magic items aren't just sold in stores, each one should be a quest. I refused to give in.
I am not really sure which one is better, role playing wise. I do know that the current method gives me much less headaches as I rarely feel I am fighting AGAINST my players.