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I've got the 3.5 PHB in front of me

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roytheodd said:


"Combat Style (Ex): At 2nd level, a ranger must select one of two combat styles to pursueL archery or two-weapon combat. This choice affects the character's class features but does not restrict his selection of feats or special abilities in any way.
If the ranger selects archery, he is treated as having the Rapid Shot feat, even if he does not have the normal prerequisites for that feat.
If the ranger selects two-weapon combat, he is treated as having Two-Weapon Fighting feat, even if he does not have the normal prerrquisiites for that feat.
The benefits of the ranger's chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor."

Here are the ranger's Specials and at which level:
1st: 1st Favored Enemy, Track, Wild Empathy
2: Combat Style
3: Endurance
4: Animal Companion
5: 2nd Favored Enemy
6: Improved Combat Style
7: Woodland Stride
8: Swift Tracker
9: Evasion
10: 3rd Favored Enemy
11: Combat Style Mastery
13: Camouflage
15: 4th Favored Enemy
17: Hide in Plain Sight
20: 5th Favored Enemy

Thanks Roy, but we need a few more details to solve the puzzle.

If a ranger chooses two-weapon fighting at 2nd level, then what does he get for his 6th level Improved Combat style? Does it automatically assign a feat to him at 6th level, or does he choose from a list of feats? If its a feat, which one does he get? If he has to choose a feat from a list of feats, which feats are on the list?

Same thing at 11th level. What precisely does he get for Combat style mastery? Does he automatically get one assigned feat, or does he pick one feat from a list of feats?

Perhaps the best way of phrasing it is this: If my 2nd level ranger chooses two-weapon fighting at 2nd level, what precisely do I get at 6th level, and what do I precisely get at 11th level?
 

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Re: Power Attack and Die Hard

Endur said:
Did they make any changes to the Power Attack feat? Do you inflict more damage with a two handed weapon?

What does the "Die Hard" feat do?

Power Attack
"Benefit: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attack and bonus on damage apply until your next turn.
Special: If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. You can't add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty on attack rolls still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. If you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon)."



Diehard essentially allows you to automatically stabalize when between -1 and -9 hit points. I don't want to retype it all, but that's it in a nutshell.


Someone asked if they still had the lined pages - yes they do. However, they've also made the charts better by having every other row have a tan background.
 

greymarch said:


Thanks Roy, but we need a few more details to solve the puzzle.

If a ranger chooses two-weapon fighting at 2nd level, then what does he get for his 6th level Improved Combat style? Does it automatically assign a feat to him at 6th level, or does he choose from a list of feats? If its a feat, which one does he get? If he has to choose a feat from a list of feats, which feats are on the list?

Same thing at 11th level. What precisely does he get for Combat style mastery? Does he automatically get one assigned feat, or does he pick one feat from a list of feats?

Perhaps the best way of phrasing it is this: If my 2nd level ranger chooses two-weapon fighting at 2nd level, what precisely do I get at 6th level, and what do I precisely get at 11th level?


This is not verbatim because that takes too long:

Improved Combat Style: If you chose archery at 2nd level you gain the Manyshot feat for free. If you chose two-weapon combat, you get Improved Two-Weapon Fighting feat for free.

Combat Style Mastery: If you chose archery, you get Improved Precise Shot feat for free. If two-weapon, you get Greater Two-Weapon Fighting feat for free.
 
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roytheodd said:



This is not verbatim because that takes too long:

Improved Combat Style: If you chose archery at 2nd level you gain the Manyshot feat for free. If you chose two-weapon combat, you get Improved Two-Weapon Fighting feat for free.

Combat Style Mastery: If you chose archery, you get Improved Precise feat shot for free. If two-weapon, you get Greater Two-Weapon Fighting feat for free.

Holy Cow! I hope you are for real Roy, because you have just made my day! :)

3.5 D&D Rangers kick-butt with two-weapons. An 11th level ranger, by taking the two-weapon combat path, could get 6 attacks in one round.

Thanks Roy. By the way, how does the Improved Precise Shot work?
 

roytheodd said:
My office got an advance copy. I don't have time to read it now, but thumbing through it I will say that it's interior contents look A LOT like the interior contents of the 3.0 version. The artwork is mostly the same (pictures for gear, races, and iconic characters). The chapters are laid out in the same order. Really, it's going to have a comfortable feel to it because it looks so much like what we already have (right down to the artwork of Lidda's burnt face while misuing a magical device).

That's a bummer. The least they could have done was given us a new look, and, especially, new art. Sheesh. $130 CDN for the same 'ol books with some errata.
 


Bauglir said:


Okeedoke - more specific

Could you have a look and see what the Finger of Death spell does?
Also could you look up the Spell Focus feat?

Cheers again :)

(I suspect that by the time this thread is done you'll wish you'd just scanned the entire book and posted it up ;))

Finger of Death
You can slay any one living creature within range (25ft + 5ft/2 levels). The target is entitled to Fort save to survive the attack. IF the save is successful, the creature instead takes 3d6 points of damage +1 point per caster level (max +25). The subject might die from damage even if it survives its saving throw.

Spell Focus: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you choose. You can gain this feat multiple times, but its effects don't stack. Each time you take the feat, you must choose a different school.
 

I don't think this has been asked yet, changes did they do to the bard? Do they actually get more than Bardic Knowledge and Bard Music at 1st level and then nothing else down the special ability table?

And how are the Monk's Flurry of Blows handled? When do they get the additional attacks, and can they still make even more attacks but take an (-2) attack penalty?
 

Here is another question for you Roy...

There is a new feat called Investigator. What does it do, and does it have any prerequisites? If it does, what are those prerequisites?
 

greymarch said:

By the way, how does the Improved Precise Shot work?

Yoy, you and your ranger, hehe.

Improved Precise Shot: Your attacks ignore the AC bonus granted to targets by anything less than total cover, and the miss chance granted to targets by anything less than total concealment... In addition, when you shoot or throw ranged weapons at a grappling opponent, you automatically strike at the opponent you have chosen.

You'll notice that all those with NDA's will be keeping quiet around now as I've hit the nail right on the head. By the by, the Manyshot feat has a picture of an elf drawing two arrows on his bowstring, like in Robin Hood Prince of Thieves. Dream about that for a while. :)
 

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