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I've got the 3.5 PHB in front of me

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Vivictus said:
Honestly I wouldn't wanna bother with it.
Cripes, if *YOU* wouldn't want to, what in the world makes you think *HE'S* gonna want to?

Seriously, everyone, Roy's not going to be able to answer all these questions, nor is he going to *WANT* to. Calm down--the book'll be out in a few WEEKS, and then all the mysteries will be revealed, for better or worse.
 

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He might not be able to answer all of these questions, but if he does, he will be elevated to godhood on these boards.
 


Eldragon said:
He might not be able to answer all of these questions, but if he does, he will be elevated to godhood on these boards.
Well, there is *THAT* part of it I hadn't considered..... Hmmmm....:p
 

Re: Re: Power Attack and Die Hard

roytheodd said:


Power Attack
"Benefit: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attack and bonus on damage apply until your next turn.
Special: If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. You can't add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty on attack rolls still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. If you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon)."



Diehard essentially allows you to automatically stabalize when between -1 and -9 hit points. I don't want to retype it all, but that's it in a nutshell.


Someone asked if they still had the lined pages - yes they do. However, they've also made the charts better by having every other row have a tan background.

As if there wasn't enough reason to make a two-handed Tank Fighter and/or ESPECIALLY Barbarian!! I mean really - give me a break - who thought that 2 handed tanks weren't doing enough damage?!!
 


Thanks Roy,

any info on how Scry works now, without a skill?

And if there are no exclusive skills, then does everyone get Use Magic Divice? Or is that built in to somthing else?
 

Olive said:
Thanks Roy,

any info on how Scry works now, without a skill?

And if there are no exclusive skills, then does everyone get Use Magic Divice? Or is that built in to somthing else?

That was asked on Andy Collins' board today. Everyone gets UMD as a crossclass skill...its not as bad as it sounds. The lowest DC to use anything is 20, and buying half ranks isn't going to get you anywhere fast, which will keep the Bard and Rogue doing just fine in the UMD area. :)
 

fett527 said:
roytheodd

ENWorld's newest favorite poster.

I agree, Roy, if your info turns out to be legit, you probably just became one of the most recognized members on this board.

As far as questions go, personally, I would like people to focus on new stuff (like druid spells, the skill system). Lets not focus on "confirming" the changes that are preety much solid at this point.

I would like to know how the druid animal companion works, also, what is the prereqs for improved precise shot (it sounded like a very strong feat, was curious if its one of the new high level feats).

From what I've heard so far
1) Spell costs= sweet!!
2) Power Attack= WTF!! Honestly, its not like PA was EVER by anyone considered a weak feat. Two handed weapons already get bonuses, I don't see the need for it (unless shields have gotten upgraded, hey roy, could you hook us up with shield info? epecially the tower shield?). But if anyone was worried about the golf bag for penatrating DR, I think PA will do it just fine.
3) Spell focus = grrrr. I don't like it, but then again I'll have to take a look at the whole system before I judge.
4) Combat styles= I'm just proud I created a ranger with a mechanic just like this a while back (or very embarrased if it turns out to be a bad mechanic:)
 


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