Quasqueton said:How did AD&D1 convention/tournament games handle all these rules? Did such official games use *all* the AD&D1 rules? How long did ‘full-rules’ AD&D1 combat take?
You can't. The initiative rules are contradictory.
Most of what you're talking about Gygax considered optional and didn't use himself. But at that time none of the publishers felt it was precise enough to label them as such. But I'm pretty sure you already knew all that.
The one thing I'll say is that the "declare before initiative" is completely critical to making spellcasting as dangerously perilous as it's made out to be throughout the rules. That's what forces them to commit and possibly have spells disrupted if they lose initiative. That part I do enforce in AD&D, just for spellcasters, because it's specially noted in the numbered list under "Spell Casting During Melee".
One thing I'll say in favor of 3E is that it's made it clear you're free to tailor the rules to taste, identify Variants as desired, and I think that's improved my AD&D game in this regard.
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