dcas said:I know 3.x uses cyclical initiative, but don't players have to declare their character's actions prior to the first round of combat?
No. You declare and resolve when it is your turn.
Cheers!
dcas said:I know 3.x uses cyclical initiative, but don't players have to declare their character's actions prior to the first round of combat?
MerricB said:No. You declare and resolve when it is your turn.
Do you mean that you can shoot 3 missiles at a kobold, check to see if it is dead, and then have the remaining missiles strike another foe? Or only that you can decide which magic missiles hit which targets when your turn comes around?Agamon said:If you cast Magic Missile, you can use as many missiles as it takes to kill one creature and then have the rest attack another.
dcas said:Do you mean that you can shoot 3 missiles at a kobold, check to see if it is dead, and then have the remaining missiles strike another foe?
T. Foster said:But most of that other stuff (e.g. "Attacks directed at spell casters will come on that segment of the round shown on the opponent's or on their own side's initiative die, whichever is applicable" -- with absolutely no indication how you're supposed to decide which is applicable!) I agree -- Yuck!
dcas said:Do you mean that you can shoot 3 missiles at a kobold, check to see if it is dead, and then have the remaining missiles strike another foe? Or only that you can decide which magic missiles hit which targets when your turn comes around?
I got it into my silly head that I wanted to try that once. ONCE. I plowed ahead with the attempt for a few weeks but when I was unable to get the surprise and initiative rules to make sense I gave it up and slowly (at first, but with increasing acceleration) went back to many of our usual house rules.Glyfair said:Not only did I never use all the rules, I never gamed with anyone who I know did (maybe Lawrence Schick, who was in my group at a gaming convention).