I've never played Dungeons & Dragons before

And rotate DMs! DMing is much harder than playing, and it gives a very different kind of satisfaction. Trade off, just to see how it goes.

I agree. If all of you are new to the game, rotating the DM spot will help a lot because it will give you all a better understanding of the rules. Plus you might find that you enjoy it more being a player, and one of your players might like it better DMing. I personally enjoy both.

Don't incubate, rotate - Don't ask where that came from
 

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the Jester said:
Welcome to the hobbey!

I'm 32 and started gaming when I was 11. It's been the biggest consistent thing in my life.

I too would recommend starting off with a few simple fights to get the feel for things, then build from there. Man, there was a sample dungeon back in the red box that had it all going on- a simple story, a few monsters placed logically, even a trap or two! Wish I still had that one...

Anyway, it's pretty easy to run a decent adventure, so I'd start with just disconnected adventures and build an actual campaign later.

Heh. Did you have the same problem that me and my friends had? Instead of spending a lot of time reading all the rules, we just wanted to get to the adventure part. Didn't see anything about that experience points stuff. Got to the end of that dungeon, you know, where there is a door leading down. Yeah, the one that leads down to Level 2.

It was pretty cool to have 2nd level characters. :D

We eventually figured it out, but we were 9-10. It was still fun.
 

If money is an issue (I know i always is for me :rolleyes: ) you might try Dungeon magazine, which publishes adventure. Proabaly the biggest bang for your buck, adventure wise (excpet maybe free adventures, but you get what you pay for).
 

That's about the way I started. About 4 years ago, one of my friends found a boxed set (a bunch of premade characters, three adventures, a set of dice, and dumbed-down version of the rules, all in one box, hence the name). We found another guy in our class who was interested, and the three of us went to my house to play it at the first opportunity, which was Martin Luther King Jr. Day, 2000. It was a blast. We played for 10 hours just about every Saturday. When we finished with the adventures in the set, we bought the rulebooks and wrote our own adventures. Back then the adventures we wrote seemed awesome, and were really fun, but looking back on them now, they seem rather silly. I still remember the time, when I was first DMing, and one of the players tried to EAT a gelatinous cube.

I think it's a good idea to play at least one published adventure before you start making your own. You've already been recommended a few good modules. I'll add <i>Death in Freeport</i> by Green Ronin, if you can find it. There are lots of free adventures on the Internet, and you can find some at your local book store or gaming store. When you make your own adventures, start small. As was suggested before, make a simple "save the town" type adventure.

I can understand being intimidated by other players with more experience. Heck, they still intimidate me. Still, feel free to ask here for any advice you need; there are always people willing to help.

When you've got a few games under your belt (but not before, so that you aren't overwhelmed), I recommend signing up for the newsletter at http://www.roleplayingtips.com (and reading the archives); it's helped me quite a bit. Also, check out the Story Hour section of these boards. That's where a number of people post logs of their games for your enjoyment and inspiration.
 

It wouldn't be a bad idea for get an experienced player to join you the first couple times. But it's certainly not necessary. Just start with the basics and work more in as you go.
 

Mistwell said:
Personally, I like Golgordand's Gauntlet. It's a great low level adventure, with a nice balance between thinking, riddles, traps, and combat.

You can download it for free here:

http://www.dndadventure.com/ftp/adv_gauntlet.zip

And you can read a thread about it here:

http://www.enworld.org/forums/showthread.php?t=6112&highlight=challenge+champions+gauntlet

And, the author even posts on this board, sometimes!

That's a great adventure. I ran it out of a Dragon Annual, I believe, back with the group I was running right after 3e came out (mix of new RPGers and veterans, all new at the time to 3e obviously). Everyone had a blast, especially with the "minesweeper" room. :)
 
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audio7397 said:
Hello, I bought the player's hand book, dungeon master's guide, and monster manual and would like to start a game with a couple of friends.

newbie6.jpg
 

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