AshremBayle@Home
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A really great module for newcomers (it was designed for this purpose) is the Sunless Citadel. You can find it wherever you got your other books for about $10.
I'll agree with this one. "Sunless Citadel" was my group's "return" to D&D when 3rd Edition came out. There are a couple of logical flaws in it, but they are at the level of "where do the goblins get water?" and easily ignored.AshremBayle@Home said:A really great module for newcomers (it was designed for this purpose) is the Sunless Citadel. You can find it wherever you got your other books for about $10.
BardStephenFox said:Though, if you want something easy to start with, go for the typical save the town adventure. Have all your player characters meet in the tavern of the "small town". Give the tavern a cool name. Put in a cool innkeeper and serving girl. Add a few grumpy farmers. Then, open your monster manual to either Goblin or Kobold. Add 2 of these for every player character in the group and have them attack the tavern.
It is straightforward combat to save the grumpy farmers, the innkeeper and the serving girl. When it is all over, the town is a bit of a mess and the player characters are heroes.
Welcome to EN World! And welcome to D&D. I started out just like you did. I bought the books and taught myself to play, then I went looking for players. That was almost 4 years ago, and since then, I've run two campaigns and taught a number of people to play. So perhaps my advice will help you a bit.audio7397 said:Hello, I bought the player's hand book, dungeon master's guide, and monster manual and would like to start a game with a couple of friends. None of us have played before.
the Jester said:Welcome to the hobbey!
<SNIP>
Anyway, it's pretty easy to run a decent adventure, so I'd start with just disconnected adventures and build an actual campaign later.