• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

J. Alexander's Four Lands Part 2, redux

Angelo

"Easy big guy. I would not harm your friend. I wish only to help him and get him to a friend who can heal him properly. It is no longer safe here. Fraken and his men are on our heels and the city is in chaos." Looking to his companions he asks, "How do we transport him? We can't defend ourselves and carry him at the same time. He is a stout fellow and it would require us all I fear."
 

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The Sick Room

The dog gives angelo a somewhat malovent look at the mention of moving the sick man...but there appears to be an understanding to the words danger and Fraken.
 


Angelo

"I must agree Tetsu, but what sort of ruse can we produce on such short notice? I wonder what we could conceal our friend in? Some sort of mount and convence will be needed."
 

Tetsu

"Has anyone seen a laundry cart or any other such large carrier around? We could place him in one, carry him out with shouted warnings that we have rags to be burned to stop the spread of contamination. That should keep anyone from looking too closely, but it might start a panic in this fair town . . ."
 


Angelo

Mowgli said:
"Has anyone seen a laundry cart or any other such large carrier around? We could place him in one, carry him out with shouted warnings that we have rags to be burned to stop the spread of contamination. That should keep anyone from looking too closely, but it might start a panic in this fair town . . ."[/QUOTE"

"I like it, but perhaps it would only add to the troubles on the street. If anyone did look inside and discover a feverish man, they might decide to burn him too." Angelo absently taps knuckle to chin as he thinks, "I suddenly remember there is a stable attached, perhaps we should try to slip our man in there and get him on a horse or better yet a buggy of some kind?"
 

Tetsu

"As good a plan as any I've been able to come up with, and time is short. Let's be about it! I'll scout the way from here to the stables, make certain sure no 'baddies' are about."

Suiting action to words, Tetsu slips out the door and begins making his way casually to the stables.
 

The Stables

Tetsu walks to the stables with no problems. Leaving the 5th floor he walks down the landing and stairwells to the common room. On inspiration he turns to his right and makes his way towards the kitchens and discovers a small hallwiay running parrell to the kitchen which ends in an exterior door. Walking down the hallway, Tetsu finds the kitchens off to his left with several private dinning rooms off to his right. Exiting the door, which was barred from the insidem Tetsu finds himself behind the inn. Some 15 or so dwarf strides later he is in the doorway of the stable. Several horses are seen, ROLL KNOWLEDGE IF YOU WISH, alond with a few mules. A further search into the interior reveals chicken coops and rabbit huches along with three milk cows, a few goats and even a litter of puppies. almost giving up, Tetsu decides to check outside closer to the coral and discovers what he seeks, a small wagon, a small pony cart and a large freight wagon are in the coral. A building running along the back area of the corral yields tack and equipment for the wagons.
 

Tetsu

Tetsu will make his way back up to the room.

"We've finally had a stroke of luck. Only a short exposure in the common room (which is currently empty). There's a back hall out to the stables, where there're several horses, a couple of wagons and a cart. I'm afraid I don't know much about horses, so you'll have to make the choice there."
 

Into the Woods

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