J. Alexander's Four Lands Part 2, redux


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The Commsion

Perhaps it is due to the horsed becoming nervous..perhaps due to other factors...but the party hears a voice call out "Something is out there..it is making the horsed nervous." and in response one of the men starts adding wood to the fire and several begin trying to stand up.
 

Tetsu

Working quickly now, Tetsu cuts the line to which the horses are tethered and begins making a terrible racket, as well as slapping them on the whithers. That, combined with the fact that they can smell and hear him but not see him, should do the trick nicely.
 

Angelo

To Lucean Angelo says, "I think we better spread out a bit." and motions to one side and then moves to the other.

OOC: [sblock=For the DM]Angelo takes a half move away from the church knight and then uses his staff to create a fireball centered on the fire that is currently receiving wood. Fireball Damage (9d6=31) [/sblock]
 

The Comission

As the party stands and ponders it's next action the fire in the center of the compound explodes in a massive wave of flame and heat. The 5 or so men immedialely in the area begin to scream and fall to the ground wirthing in pain. Several are motionless and appear to be dead. Others begin to react and draw weapons.
 

Angelo

Acting quickly, Angelo calls upon his magic to unleash a stream of bolts of force at the enemy.

OOC: [sblock=For the DM]Magic Missile spread among those coming his way. If none come this way he'll try to use the missles to cause confusion and panic. Magic Missiles (1d4+1=2, 1d4+1=2, 1d4+1=2, 1d4+1=3) If any come within 10' while he's using the spell they will need to make a DC:12 Will save or be shaken for one round. [/sblock]
 

Lucien Montrose

With a press of his knees, Lucien has Trelayne shift to the side. As he prepares to charge, he shouts in his loudest battlefield command voice, "First platoon, take the North side. Second platoon, you are the anvil on the South. By the Light, let us strike now for Justice!" Hopefully having cast some confusion amongst the enemy, he spurs Trelayne forward to the attack.
 

Tetsu

With silent efficiency, Tetsu moves to the fringe of the light and unleashes a furious flurry of attacks on the bandits.

For GM Only:

[sblock]Todd,

I'm using my phone to post for now, and haven't figured out how to cut/paste yet. Assuming a 16 hits, Tetsu got 2 (1 a crit) for 9 damage. You can look it up under 'Tetsu' on IC.[/sblock]
 
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Lucien Montrose

Lucien directs his charge towards the picket lines, in order to support Tetsu. Any opposing brigands that get in the way, he will urge Trelayne to trample over. As a trained warhorse, that should not take much urging. He will strike at any enemies that attempt to block his charge with his longsword.
 

The Comission

angelo engages the foes with a flurry or arcan bolts followed by Brother Lucien's ride into their midst calling forth orders. Tetsu meanwhile silently unleashes a flurry of attacks from the rear and their moral breaks. The ruffians begin to scatter leaving the wonded and withering bodis of several of their comrads on the ground.
 

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