• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

J. Alexander's Four Lands Part 2, redux

New Quarters

As the party spends the early monring talking and plotting the next moves, the streets come to life outside their modest penthouse view. People going about their everday business soon fillthe streets and the rumbles of wagons and carts can be heard faintly as goods are moved about the city.A discerning ear can hear numerous treads on the stairwell outside followed by the occasionaly clink of chainmail being hit by a scabbard and at times low voices offer the occasionaly odd comment.
 

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Angelo Human Mage

"If you gentlemen don't mind I shall slip out of here and see if I can't come up with some disguises for us and perhaps pick up the talk on the streets. Lucien, is there anything you need for our patient?"

For the DM only [sblock]Angelo will use an invisibilty spell as well as stealth to give out of the inn. He plans to be doubly careful with his friends providing extra eyes. He will post a letter to his associates outlining the political situation here in hopes that it might prove useful knowledge when making business decisions back in the neighborhood. He will try to find some simple disguises for himself, Tetsu, Lucien and Marcus in case they all need to slip out later.He will Gather Information (1d20+7=15, 1d20+7=12, 1d20+7=19) at each of his stops.[/sblock]
 

New Quarters

At Angelo's question, Brother Lucien states that he does not need anything at the moment but should something be necessary later on he will find the local apothocary and secure it himself.

Angelo thus sets out to venture on the streets leaving the dwarf and cleric alone with the unconcious man.

For Angelo
[sblock]Stepping outside Angelo finds the landing area unoccupied without even the door guards present. Casting his magic he descends the stairwell. As he passes each of the other three floors he notices that the inn appears to be full, small stands of spears stand in each of the hallways at the landing. Coming into the main room he discovers that is is now occupied byt 15 men wearing nice leathers and carrying shortswords. Timing his exit, angelo manages to leave the building and set out on his business.

The First stop reveals little of the over all plan or information, but Angelo does overhear complaints of the local womenfolk about the price of bread, meat and other produce.

The Second stop reveals little more than good natured grumblings about taxes, the rights of nobels and the plight of the common man.

The Third allows angelo to gain this tidbit "I tell you my sisters cousins was there, when the King told Old Duke Boris that he could either accept his terms or he would force their acceptance by arms." Laughing gleafully the man continues "He even told that Dasha Ambassdor feller that if he catches him involved in one more polt or arms smuggling...he was going to have him horsewhipped and then have him hanged as a scoundrel.Said he would just beg the emperors pardon for his youthfull overaction. What a set that boy has and him being no more than 18"[/sblock]
 

Angelo

Angelo will aquire a mw disguise kit, fresh fish, fresh fruit, a large meaty bone, some fresh cut flowers, decent wine, good ale and some snacks before returning to the inn as he left.

[sblock]I'm starting to feel like a damn zoo keeper, birds, cats, wolves, dwarves... ;) [/sblock]

Upon returning to the others he will share the rumor he heard about the King and the ambassador. "It seems we are getting ready for war here. There are weapons in the halls and armed men standing guard."
 

New Quarters

Angelo arrives back at his quarters with no incidents. The streets are busy but in a normal sort of way.....the tavern next door appears to be doing a booming business but with a restircted clientel. Trasvering the common room and the landings, things are as before.

For Angelo
[sblock]HMMMMMM just snorted grape poweraid thru my nose...give yourself a 100xp for making the dm's day[/sblock]
 


New Quarters

Angelo enters the room to find his fellows deeply engaged in various thoughts as they sit about the common room...the faint sounds of claws on wood can be heard from the sick room.....

ForAngelo
[sblock]Yeah i know lol you seem to have the perfect timing for your quips[/sblock]
 

Angelo Human Mage

Hearing the clicking, Angelo pulls out the package containing the bone. "Hungry?" and tosses it to the wolf. He will feed his bird and the cat their fruit and fish respectively. Then offer the Dwarf and the Priest a cool bottle of fine ale. He arranges the flowers on a table for some color and puts the other ale and wine away. He brings out some bread, cheese and grapes. Finally, he opens an ale for himself and finds a comfortable chair. Taking a healty swig and sighing contentedly he asks, "Well gentlemen, I got a full kit for disguises how shall we make our way out without attracting the notice of Frakin and his friends?"
 

Rook

"You've got quite the domestic talent, sir! If you ever decide to settle down, I've got just the place . . . it's a bit of a fixer upper, though."
 

New Quarters

The dog comes to the doorway and takes the proffered bone. Laying down with great dignity in the threshold he begins to worry the bone but keeps his eyes on the pary in the common area....
 

Into the Woods

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