Drifter Bob
First Post
Omro Gamer said:I've got it. I'm quite impressed by it.
Ah, do tell! I don't suppose you care to expand on your impressions?
DB
Omro Gamer said:I've got it. I'm quite impressed by it.
Starglim said:Passing over the cover image, which I found fairly pointless and generic, I was impressed by the contents of the Primer of Practical Magic . The d20 rules design is nicely done, and the range of spells and items chosen to convert gives a strong sense of the Dying Earth as well as rich flavour for any campaign. May I say that I'm constantly impressed by the faithfulness and detail of the Dying Earth RPG in bringing Jack Vance's setting to life? The Primer is a worthy addition to this body of work.
The Codicilliary is an important fix and expansion to two of the neatest and most flavourful parts of the Primer, vat creatures and Arch-Magicians, that raises this work from merely a good-quality spells and magic items book to a strong sourcebook leading into this remarkable setting. They're also two important topics for anyone campaigning in Jack Vance's Lyonesse, which is a setting that I'd really like to see.
edit: I had a chuckle at the requirement for the would-be Arch-Magician to gate in to the plane of the chugs (Lawful Neutral) and then the plane of sandestins (Chaotic Neutral).
Any chance of a dual-stat release of Ascolais and the Land of the Falling Wall ? The adventures and material in this sourcebook are well suited to the More Blood Less Drollery campaign model and thus to d20, and Ed Greenwood's article was an eye-opener for me to how the fickle and murderous folk of the Dying Earth could interact with other campaign worlds.
Starglim said:Any chance of a dual-stat release of Ascolais and the Land of the Falling Wall ? The adventures and material in this sourcebook are well suited to the More Blood Less Drollery campaign model and thus to d20, and Ed Greenwood's article was an eye-opener for me to how the fickle and murderous folk of the Dying Earth could interact with other campaign worlds.
Drifter Bob said:Starglim,
Regarding the point you raised about the Gate spell. You may be more conversant with the subtleties of Arcane magic than I, so bear with me. I realise that casting the spell to summon a Lawful Neutral creature makes it in theory a Lawful Neutral spell, and using it to summon a Chaotic Neutral creature makes it a Chaotic Neutral spell, but is there any reason why, say, a (true) Neutral Wizard couldn't cast the spell both ways? For that matter, can't an Evil cleric cast cure spells? Perhaps you could elaborate on the nature of spellcasting and alignment for Wizards in particular. If we have made an error with regard to this in the Codicilliary I'll be quick to correct it.
Starglim said:Passing over the cover image, which I found fairly pointless and generic, I was impressed by the contents of the Primer of Practical Magic . The d20 rules design is nicely done, and the range of spells and items chosen to convert gives a strong sense of the Dying Earth as well as rich flavour for any campaign. May I say that I'm constantly impressed by the faithfulness and detail of the Dying Earth RPG in bringing Jack Vance's setting to life? The Primer is a worthy addition to this body of work.
The Codicilliary is an important fix and expansion to two of the neatest and most flavourful parts of the Primer, vat creatures and Arch-Magicians, that raises this work from merely a good-quality spells and magic items book to a strong sourcebook leading into this remarkable setting. They're also two important topics for anyone campaigning in Jack Vance's Lyonesse, which is a setting that I'd really like to see.
edit: I had a chuckle at the requirement for the would-be Arch-Magician to gate in to the plane of the chugs (Lawful Neutral) and then the plane of sandestins (Chaotic Neutral).
Any chance of a dual-stat release of Ascolais and the Land of the Falling Wall ? The adventures and material in this sourcebook are well suited to the More Blood Less Drollery campaign model and thus to d20, and Ed Greenwood's article was an eye-opener for me to how the fickle and murderous folk of the Dying Earth could interact with other campaign worlds.