jasper
Rotten DM
City on the Edge 07-01. Did a speed run of this 5 missions 3 hours very little roleplay.
Mission 1. Again the group was able to force the door open to the final boss. But I did give a chance to stop the trap before they trigger it.
Mission 2. If you run this I suggest you change the rules of the race. To speed up the race, you can only attempt do Dash, Jab, Taunt, or Trip twice. Also let the players roll for the npc obstacles.
Mission 3. I made the Hazards on the job last through out the mission. Do not drop the number grungs on a strong party or very strong party just at one or two wildiling.
Mission 4. Due to speed run, I don't think any changes are needed.
Mission 5. Due to speed run, I don't think any changes are needed.
Mission 1. Again the group was able to force the door open to the final boss. But I did give a chance to stop the trap before they trigger it.
Mission 2. If you run this I suggest you change the rules of the race. To speed up the race, you can only attempt do Dash, Jab, Taunt, or Trip twice. Also let the players roll for the npc obstacles.
Mission 3. I made the Hazards on the job last through out the mission. Do not drop the number grungs on a strong party or very strong party just at one or two wildiling.
Mission 4. Due to speed run, I don't think any changes are needed.
Mission 5. Due to speed run, I don't think any changes are needed.