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Jemals school of hard knocks

For purposes of this game, Magical/alchemical does not count the 'special materials' that weapons and armour can be made out of, such as darkwood, silver, etc.
Magical means "Magical" (Potions, scrolls, wondrous items, etc.. anything that would detect as magic under a detect magic spell)
Alchemical means no alchemical potions poisons, acid, alchemists fire, etc.

If in doubt, just ask.

Theroc -
I'm gonna have to say no, there's a lot of information there to go through which I'm not familiar with, and the little I have seen seems to be a compilation of things pulled from different books.

as always i come in late and try to muscle my way in... so i was thinking a kobold dragonfire adept from dragon magic... that thinks he's a baby white dragon...

so i guess dragon magic would be my source but i would like the feats from races of dragon, the other option would be to take dragon shaman and the class suck more then the dragon fire adept...

Well considering this is partially based off one of your settings that I've converted to D&D, I'd have felt rather bad if I didn't save you a spot.

That leaves us with 10 players (Hopefully 2 groups of 5 as far as the 'training room' is concerned).
 

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Theroc -
I'm gonna have to say no, there's a lot of information there to go through which I'm not familiar with, and the little I have seen seems to be a compilation of things pulled from different books.

Can I at least run one feat in particular by you? The feat really fits the concept for my Wizard I'm working on, and this feat is why I requested to use LEW as a resource anyway.


"Summoning Concentration [General]

You can increase the time that your summoned creatures remain by concentrating.
Benefit: You can maintain the duration of a summon spell (such as summon monster or summon nature's ally) through concentration. As long as you concentrate on the spell, do not count time off its duration. After you stop concentrating, the normal duration resumes and then terminates as normal. You cannot resume concentration, regardless of the effects of other feats that would normally allow you to do so.

SUMMONING CONCENTRATION Copyright 2001, Carl Cram�r
Revised by the Netbook of Feats Review Board"
 

For purposes of this game, Magical/alchemical does not count the 'special materials' that weapons and armour can be made out of, such as darkwood, silver, etc.
Magical means "Magical" (Potions, scrolls, wondrous items, etc.. anything that would detect as magic under a detect magic spell)
Alchemical means no alchemical potions poisons, acid, alchemists fire, etc.
oh, i have to remove the potions from my character sheet then. This will be done asap.
 

so can i be a special case and use two extra sources? i really, Really want to play the dragonfire adept and use the kobold feats. the other option is to use the halfdragon template and add take it level by level adjustment.

How about "races of dragon magic" plzs
 

Flesh - My suggestion is to use Races of Dragon and do the half-dragon thing. Start off with 1 lvl and the draconic template and as you level up we'll upgrade your level adjustment until you have the half-dragon template.
 




I'm gonna have to think about that one.. Are you going to be a dedicated summoner? They can get pretty powerful, especially if you don't have to worry about running out of spells b/c you can keep them going as long as you want.
 

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