Jemal
Adventurer
For purposes of this game, Magical/alchemical does not count the 'special materials' that weapons and armour can be made out of, such as darkwood, silver, etc.
Magical means "Magical" (Potions, scrolls, wondrous items, etc.. anything that would detect as magic under a detect magic spell)
Alchemical means no alchemical potions poisons, acid, alchemists fire, etc.
If in doubt, just ask.
Theroc -
I'm gonna have to say no, there's a lot of information there to go through which I'm not familiar with, and the little I have seen seems to be a compilation of things pulled from different books.
Well considering this is partially based off one of your settings that I've converted to D&D, I'd have felt rather bad if I didn't save you a spot.
That leaves us with 10 players (Hopefully 2 groups of 5 as far as the 'training room' is concerned).
Magical means "Magical" (Potions, scrolls, wondrous items, etc.. anything that would detect as magic under a detect magic spell)
Alchemical means no alchemical potions poisons, acid, alchemists fire, etc.
If in doubt, just ask.
Theroc -
I'm gonna have to say no, there's a lot of information there to go through which I'm not familiar with, and the little I have seen seems to be a compilation of things pulled from different books.
as always i come in late and try to muscle my way in... so i was thinking a kobold dragonfire adept from dragon magic... that thinks he's a baby white dragon...
so i guess dragon magic would be my source but i would like the feats from races of dragon, the other option would be to take dragon shaman and the class suck more then the dragon fire adept...
Well considering this is partially based off one of your settings that I've converted to D&D, I'd have felt rather bad if I didn't save you a spot.
That leaves us with 10 players (Hopefully 2 groups of 5 as far as the 'training room' is concerned).