Jemal
Adventurer
I try not to 'bump' the dice unless I think letting them sit will be bad for the campaign as a whole. IE "Um... so the badguy kills you all on the first turn by rolling 20 crits... oops."
I believe that if a PC dies, it should have some meaning to it, not just a random fluke in a random encounter.
The primary reason I hide NPC/badguy dice rolls for the first few turns is, as flesh said, so that the PC's don't know the badguys stats and do the number-crunching "if i do this i have a 57% chance of success, whereas if I do THIS i have a 59% chance of success.. but if you flank him and then i power attack...".
I've had RL games that devolved into hours of math instead of gaming.
Granted a little math and working strategically is a good thing, but.. I've seen the far end of that road, and it's not very fun.
I believe that if a PC dies, it should have some meaning to it, not just a random fluke in a random encounter.
The primary reason I hide NPC/badguy dice rolls for the first few turns is, as flesh said, so that the PC's don't know the badguys stats and do the number-crunching "if i do this i have a 57% chance of success, whereas if I do THIS i have a 59% chance of success.. but if you flank him and then i power attack...".
I've had RL games that devolved into hours of math instead of gaming.
