Ah... I wouldn't know, not having access to them. I blame my concern with running out of spells early in the training room and gimping my group. lol.
And that's why I love Warlocks. Might as well be an archer with unlimited arrows.
Crafting a shotgun would be a complex task, probably DC 20-25. Also, if you plan on doing pre-game crafting, you should know that I require any pre-game crafting to be done by taking 10. IE if you can craft an item taking 10, you can craft it. Otherwise you have to wait till the game starts, or buy it normally.
And that's why I love Warlocks. Might as well be an archer with unlimited arrows.
Ah... I wouldn't know, not having access to them. I blame my concern with running out of spells early in the training room and gimping my group. lol.
Jemal said:Rathan - Having a character who's REALLY good against a single type of enemy is usually counter-productive. It makes encounters against those types of enemies too easy, and leaves your character under-powered for other encounters. I wouldn't suggest focusing so much on your turning ability.
I hadn't realized I was being one sided with my turning until you had mentioned it to me really heh.... I swapped Improved turning and extra turning for two feats in Complete Divine after I saw you were allowing 'one alternate sourse' and I'm choosing complete divine as mine.... I went with augment healing, and Sacred Boost both listed as to what they do and what page they can be found on in Comp. Divine as well..