Jemals school of hard knocks


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Ah... I wouldn't know, not having access to them. I blame my concern with running out of spells early in the training room and gimping my group. lol.

And that's why I love Warlocks. Might as well be an archer with unlimited arrows.
 


And that's why I love Warlocks. Might as well be an archer with unlimited arrows.

I'd be a warlock, if it wasn't for my lack of longterm access to have the full information on them. (Currently lacking access to Complete Arcane, so I can't get anything on 'locks that isn't in Crystal Keep's PDF[Which means no invocations, just Eldritch Blast...])
 

Crafting a shotgun would be a complex task, probably DC 20-25. Also, if you plan on doing pre-game crafting, you should know that I require any pre-game crafting to be done by taking 10. IE if you can craft an item taking 10, you can craft it. Otherwise you have to wait till the game starts, or buy it normally.

Ok... If it's 20 I'm ok, if it's higher no go. I've put it in as if 20, if not I'll adjust my sheet.

Thanks!
 

And that's why I love Warlocks. Might as well be an archer with unlimited arrows.

And you design them well. One of these days here I'm going to build a melee warlock, using your PC Nargon as a template. That character was bad-ass. Until he got munched on by a bunch of Bhuts. :(
 

Ah... I wouldn't know, not having access to them. I blame my concern with running out of spells early in the training room and gimping my group. lol.

Low level magic-users will always run out of spells early. By the time you reach mid-level, the fighters will run out of hit points before you run out of spells. I'll try to get you some info on the reserve feats this weekend, though.
 

Jemal said:
Rathan - Having a character who's REALLY good against a single type of enemy is usually counter-productive. It makes encounters against those types of enemies too easy, and leaves your character under-powered for other encounters. I wouldn't suggest focusing so much on your turning ability.

I hadn't realized I was being one sided with my turning until you had mentioned it to me really heh.... I swapped Improved turning and extra turning for two feats in Complete Divine after I saw you were allowing 'one alternate sourse' and I'm choosing complete divine as mine.... I went with augment healing, and Sacred Boost both listed as to what they do and what page they can be found on in Comp. Divine as well..
 

I hadn't realized I was being one sided with my turning until you had mentioned it to me really heh.... I swapped Improved turning and extra turning for two feats in Complete Divine after I saw you were allowing 'one alternate sourse' and I'm choosing complete divine as mine.... I went with augment healing, and Sacred Boost both listed as to what they do and what page they can be found on in Comp. Divine as well..

Complete Divine won't take up your "Alternate source" as it was one of Jemal's accepted sources.
 

Rathan - Theroc is correct, Complete Divine is on my list of 'base' sources, as are PHB, DMG, PHB2, complete Arcane/warrior/adventurer, and Spell Compendium.
 

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