Joe Average Stats, class recomendations?


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airwalkrr said:
That is the most constructive recommendation I have seen besides "Put the 9 into Intelligence, be a wizard, and play him like a barbarian warrior until he bites it..."

Good job.

[/sarcasm]
Surely you note that my comments were echo'd by several other posts. And they are completely relevant... maybe moreso in a wink-wink nudge-nudge sort of way.

I could make a character with such stats work myself... but would I want to? I am not necessarily against DMs with such draconian tenets, but I would prefer to have a bit more flexibility in character creation options myself. The serious part of my suggestion was to suggest that that the player confer with his DM for the Point Buy system, so that he could build the character that he desires to play, rather than work around an ill-fated die roll scheme.

Come on... was the DM snickering as he witnessed the die rolls? Was the other player at the table who was lucky enough to get three 17's and two 15's laughing out loud at your luck? Just ask for a re-roll or alternate creation plan... if not, then just play as heroicly as possible with what you get (and soon you will get another roll - all the same).
 

To go against the general consensus may I recommend playing a spell caster and just not picking spells with saving throws (particuarly save negate spells).
Possibly a druid, as if you get high enough level to get wildshape physical ability scores become alot less relavent to you.

PS. If your DM's hardass enough not to let you reroll he's probably hardass enough not to pull punches, so there is a possibility you could get to play that monk real soon.
 

Aust Diamondew said:
To go against the general consensus may I recommend playing a spell caster and just not picking spells with saving throws (particuarly save negate spells).
Possibly a druid, as if you get high enough level to get wildshape physical ability scores become alot less relavent to you.

Frankly, incorporating material from the Spell Compendium, a straight wizard can be damn nasty if they focus on rays. Ray of Enfeeblement, Clumsiness, Stupidity (int damage, not a penalty), Exhaustion, Weakness, Enervate... none of which allow a saving throw.

Don't bother with fireballs or spells that deal direct damage. Everybody is capable of dealing damage. However as a wizard, you are capable of doing things that nobody else can do. Like Haste. Or Wall of Ice. Or Grease. Etc, etc.


If you want to do the caster thing, that is. I still say go Rogue. :p
 

Sejs said:
Also of note - if you put that 12 into Int you can support up to three levels in wizard.

Granted, your save DCs won't be that good, but that's okay because you'll never be casting anything that allows a saving throw anyway. Rogue X, Wizard (3) plus practiced spellcaster to bring your effective caster level up to 7 opens a number of interesting options. Consider specializing in divination and dropping evocation.

True Strike, Ray of Enfeeblement, Obscuring Mist, Silent Image, Expeditious Retreat, Disguise Self, Rope Trick, Invisibility, Blur, Darkness, stat buffs.. and that's just the PHB. Add in the Spell Compendium and personal spell research and you can get pretty wicked. Just remember your roots - your spells are there to support and augment your ability to function as a rogue. You don't fireball things, you turn into other people, conceal traps will illusion, and vanish from plain sight in a puff of smoke.

Plus you'll get Scribe Scroll for free (or other feats if you spec divination and use the UA variant), and access to a familiar. A familiar, you'll note, which shares your skill ranks - which means things like if you have 10 ranks in Open Lock, your monkey familiar also has 10 ranks in Open Lock. Oh, and they can help scout and give you Alertness for free.
Y'know that sounds pretty darn good; I'd go with this route for sure, adn see what happens :D
 

Thanks for all the suggestions, people. I want to clear something up though:

Yes, my DM is a hardass. Ironically, he hates to see characters killed off and will often fudge death when he can. So I don't expect this character to die an early death.

I'm not going to throw him into the jaws of death at first chance because A) that's lame and B) obvious

Based on what people have said and the concept I had in mind, I think I will go Rogue/Fighter/Assassin.

But thanks for the advice all, it is much appereicated.
 

gothtaku said:
9
9
10
10
12
13

1) Don't try to kill yourself.
2) Don't worry about the high stats you don't have. Rather, have fun with the low stats you can get!

Half-Orc Fighter: s: 15, d: 10 con: 12 i: 7, w: 9, c: 8

The dumb but likable half-orc fighter. why likable? Because you will stick your few skill points into the (cc) skill Diplomacy. Eventually you will be quite well regarded!

It can be fun to play dumb.
 

Rogue is a good choice.

The other obvious option would be Cleric.

13 Wis, 12 Con. Plenty good enough if you are not banking on offensive spells. You are strong enough to wear chain shirt -- the mobility gained from light armor means you move to help your friends more easily.

Think of yourself as a Wizard who cast healing spells instead of offensive spells. As a "bonus" you have lots of hit points.

Avoid melee as if your life depended on it, just like a Wizard.

Augment Summoning is a promising way for this PC to generate offense -- summoning spells will not care about your casting stat.
 

gothtaku said:
There are not monk stats. These are hardly hero stats. But my GM will not allow for a re-roll, so this is what I have to work with.

Is this a game you play voluntarily, or a punishment?

Show your DM the passage in the PHB about re-rolling (that posters above have mentioned). According to the rules-as-written, you do not have to keep those stats.

If for whatever reason you would like to keep those stats, I'd go Warlock again -- as others have said, it's the most useful with low stats, and you already know how to play one.

Cheers, -- N
 

I think I'd play him as "Josiah, the normal commoner forced into a life of adventure"... and make him an everyman undertaker, a cooper or something similar. That could be tremendous fun.
 

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