John Cooper reviews MMIII, and finds loads of mistakes

Maggan said:
For me it has. I'm going to use Brain in a Jar, Bloodmotes and Raiment as monsters some time soon. It has other stuff that I think is cool and has potential to build an adventure around as well, but I haven't got the book here so I can't list them.

Actually, I think those monsters are all from Libris Mortis -- a book which to me, sounds much more compelling than MMIII.
 

log in or register to remove this ad

Those are from Libris Mortis.

However, the MMIII monsters are still very cool- I like the Vasuthant, the Arcane Ooze and the Eldritch giant the best so far for my campaign. Plus you get all of the Eberron races like the wilder, the shifter and the warforged.
 

OK, I finally had a chance to spend several hours with a friend's copy of this book over the weekend, and upon review I think John’s 3/5 score is pretty fair. Even if there were no proofreading errors, this still wouldn’t strike me as a 5-star book. For what it’s worth, there’s a thread over in the Creature Catalog forum that finds even more errors than John did. And keep in mind, the proofreading standard I'm using isn't perfection itself, it's WotC's own books. I expect the MMIII to be just as well edited as the MM.

The art and flavor text are very, very nice. This is probably the best looking of the monster books. It’s so pretty, in fact, I can almost understand why people are willing to just ignore all the other problems. That charnel hound illustration in particular really caught my eye, even though the actually game stats seemed a lot less inspired.

There are lots of nice swarms and several good new undead. The spellwarped template is a keeper.

A huge selling point for a lot of people seems to be the Eberron support throughout the book. While the Eberron setting looks quite interesting, right now I have no use for it, so I’m not giving the book any extra credit for this angle. But I’m also not going to give it any demerits for having Eberron and Forgotten Realms sidebars. In fact, I think the MMIII designers nailed just the right balance of setting-specific details, which is always tricky.

But looking past the illustrations and improved layout, I was pretty disappointed by the general selection of monsters. A lot of people have suggested that we’ve been caviling over insignificant little errors, and missing out on a book filled with brilliant content. I’m not so sure, though.

There seem to be a lot of needless retreads and variants on established monsters throughout. For example: Forestkith goblin, flind, blackscale and poison shadow lizardfolk, skullcrusher ogre, prismatic roper, Ak’chazar and Naztharuna rakshasa, and then cave and crystalline and forest and mountain and war trolls.

Endless variants on monster races were one of the hallmarks of 1st edition AD&D, to the point of ridiculousness. (This is a hobgoblin, but they live in the desert, see, so they have 3+3 HD and a tail attack. This, meanwhile is a hill hobgoblin, with 2-2 HD and regeneration . . .). To my mind, one of the best things the original 3e designers did was to excise all of these variant races from the core rules, and then use templates, prestige classes, and feat chains to model the variants.

Another smart move was for WotC to allow Necromancer Games to make the Tome of Horrors, which gave old-school lovers a back-door chance to have all those wacky subraces updated to 3e. Sadly, Wizards couldn’t leave well enough alone. Book by book, those old subraces have been creeping back into the core game. Should the flind really be a separate race? Wouldn’t it be much cooler to have a prestige class to model these elite gnolls?

Or take the Eldritch Giant, one of the more interesting entries. While it’s fine as is, couldn’t this also have been a prestige class or maybe a template instead of a completely new, fantastically powerful giant race? As a race, it probably ranks a B+. But an Eldritch Giant prestige class probably would have kicked this to a full A, giving DMs everywhere a lot more options.

And then there are a lot of silly monsters that fill already occupied niches, like dracotaurs, gorilchnid (I really didn’t much need gorilla driders in any of my campaigns, thanks.), or the quarraphon. And the snowflake ooze? What’s next, the buttercup slime and the plush pudding?

And add me to the list of people who hate the newly multiarmed yugoloths.

Is this a terrible book? No, not in any way imaginable. But is this a great book? I don’t think so. If it didn’t have so many errors, I would probably call it a pretty good book. But with all the proofreading gaffes, it feels more like just a pretty OK book.
 
Last edited:



Whisperfoot said:
In first and second edition nobody complained about the mistakes because nobody knew how to deconstruct the stats. In fact, its safe to say that there was no way to deconstruct stats because the various values were set by the designers and then playtested to ensure that the monster worked the way it was intended. In 3rd edition there is a greater emphasis on adhering to defined mathematical formulas. I think its good that these formulas exist because they make it easier to design a monster so that you can accurately predict the level of challenge it will be against a party, but by allowing your fans to deconstruct the stats, you open the door to the math check review where the reviewer isn't required to actually put the monster up against a party to see how it performs, but instead, the reviewer can just go through all of the entries to see if they were done correctly. In the process, the critique goes from whether or not these are interesting monster ideas or whether they will make for cool encounters to something more along the lines of how many mistakes the designers and/or editors made. While I agree with Sean's point above, and I do feel that designers should strive to turn in work that is as accurate as possible, I don't feel that many of the mistakes pointed out in this review will actually result in a noticeable difference in gameplay.

So, to summarize, in my own humble opinion, WotC put out a good book that would probably be getting a lot more respect right now from its fans if they had never publicly provided the information on the "correct" way to build a monster.

In Basic, 1e, 2e, you had the numbers, but there were much fewer of them and the formulas were much easier.

All monsters followed one chart for to hits based on HD, no strength modifier, no difference between types of monsters. Same for saves. The only modifiers were spelled out in the monster entry or from magic items. No monster had skills.

AC you have a point though. It just was for the most part. You could figure out a bit if they wore armor, but that was it, the rest was adhoc.

Now everything is much more complicated in 3.x with differences based on creature types, stats, different types of AC, etc.

Errors can now show up that were not made before when you used one chart and had no modifiers.
 

Mark said:
Some people like Cooper's style of reviewing and since he's just about the only one who does it in that manner, and since there are many, many reviewers out there reviewing products, it really shouldn't be a problem for people who don't prefer his style to find another reviewer to read.

While I agree with most of what you said, the simple fact is the thread (and the other one in Publishing not connected to MM3) is praising his style and how it affects the review of this product.

So, I think criticising his style is perfectly valid in this thread since that's part of what it's about.

I don't read many reviews, I'm an impulse buyer. :)
 




Remove ads

Top