At the moment I'm in a campaign the major plot arcs of which have been moving since we began. So we know there is some malignant force out there working for Evil, but we just don't know who it is. And by this point our party has developed some interesting and complex relationships.
The average party level is 10 or so, and we are just cresting into the area where there are very few NPCs (relatively speaking) as high a level as we are. When we gain a few more levels, there will be few NPCs indeed that match or surpass us (likely under 150 in the world).
This campaign is fairly letheal, and I wouldn't be suprised if we suffer another PC death in a level or so. So that begs the question: if there are so few NPCs in the world that are that high a level, then is there any way to introduce a new PC that doesn't have some kinds of strings attached?
By that I mean it is easy for 1st level characters to join up for simple reasons; greed, wanderlust, protect the villiage. It is less easy for powerful people to be motivated by such simple things. And nobody wants an agent of the BBEG in the party, which is always a possibility when the BBEG gets a whif of the potential the party has for destroying all his nefarious schemes.
I guess the question is, how do you introduce characters in high-level play?
Discuss.
The average party level is 10 or so, and we are just cresting into the area where there are very few NPCs (relatively speaking) as high a level as we are. When we gain a few more levels, there will be few NPCs indeed that match or surpass us (likely under 150 in the world).
This campaign is fairly letheal, and I wouldn't be suprised if we suffer another PC death in a level or so. So that begs the question: if there are so few NPCs in the world that are that high a level, then is there any way to introduce a new PC that doesn't have some kinds of strings attached?
By that I mean it is easy for 1st level characters to join up for simple reasons; greed, wanderlust, protect the villiage. It is less easy for powerful people to be motivated by such simple things. And nobody wants an agent of the BBEG in the party, which is always a possibility when the BBEG gets a whif of the potential the party has for destroying all his nefarious schemes.
I guess the question is, how do you introduce characters in high-level play?
Discuss.
