Some changes are waiting final approval from Faust. If he's feeling benevolent enough to help Hawk with
"re-training", that is.
Note from Daggarford
Senior Civilar Hawkins Veritas, You have been officially been charged with the instruction of drill and manuvers to the newest recruits into the Daggarford City Guard upon your completion of your current assignment.
Congradulations on your promotion to Marshal and Helm's Speed to your quick return.
Senior Civilar/Marshal Hawkins Veritas
A.K.A Captain Hawk (PalCW 6/Annointed Knight 10/Fighter 1/Marshal 1)
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Medium Aasimar (Outsider)
Hit Dice: 17d10+68/1d8+4 (190 hp)
Initiative: +10
Speed: Move 20ft (W/Divine Vigor) 30ft
Armor Class: 35 (Base 10+0 Dex, +17 Armor/Shield: Nat +3: Def +2, Ring +3),
19 touch, 30 flat-footed [Divine Shield = AC 45, Touch 22/32]
Base Attack/Grapple: +22/17/12/7
Full Attack: +25/20/15/10/25/(+25)
+3 Intelligent Bastard Sword of Speed, Holy, Stun and Lightning Burst
Space/Reach: 5 feet/5 feet
Special Attacks: Daylight
Special Qualities: Outsider Traits
Cold, Electricity and Acid Resistance 5
Darkvision 60ft, Damage Reduction 3/-, No Dual Nature, Subtype: Native
Paladin Smite Evil, Remove Disease, Special Mount, Turn Undead 17x a day
Lay on Hands (60hps), Aura of Courage, Aura of Good,
Blessed Weapon, Detect Evil, Divine Grace, Divine Health.
Annointed Knight
Unbroken Flesh (DR 3/-),
Inspired Strike, Free Action Extra Attack at Highest Attack bonus 3x a day
Deep Strike, Free Action 2d6 Extra Damage 3x a day
Divine Clarity: Charisma +1
Marshal
Skill Focus, Diplomacy (Free Feat)
Minor Aura. Motivate Dexterity. Add Cha bonus to all allies on dexterity checks and initive
(Yes, I can add +10, by yelling, to Move silenly and Hide checks

)
Saves: Fort
+32, Ref
+18, Will
+25
Abilities: Str 20, Dex 10, Con 18, Int 12, Wis 12, Cha 30
Skills: New Skills are hinged on Faust aggreeing to help Hawk.
Concentration +20, Diplomacy +33,
Feats: Innatentive (Flaw), Armor and Shield Proficiency,
Blind Fight, Cleave, Power Attack, Improved Shield Bash,
Ancestrial Relic, Exotic Weapon Proficiency; Bastard Sword, Flay Foe,
Skill Focus, Diplomacy
Shield Specialization, (+1 to any Shield)
Shield Ward (Add Shield Bonus to Touch AC, Grapple, Bullrush, Disarm Checks =+7/17)
Ranged Precision (Team Feat)
Divine Feats Divine Might, Vigor and Shield 21x a day
Environment: Anywhere I Please (as long as Helm O.K.s it.)
Organization: Company C.O. (WaterDeep) or Special Forces (The League)
Alignment: Lawful Good
COMBAT
Quaero:
+3 Intelligent Bastard Sword of Speed, Holy, Stun and Lightning Burst
+25/20/15/10/25/(+25 w/ Inspired Strike 3x a day)
Damage 1d10+8. Divine Might +10 per hit, Flay Foe +1d6 for each hit after first
Quickened Holy or Lightning Damage 2d6, Deep Strike 2d6 Free action 3x a day
+3 Bashing Spiked Shield +25/20/15/10/(+25 Inspired Strike)
Damage 2d6+8. Divine Might +10 per hit, Deep Strike 2d6 Free action 3x a day
EQUIPMENT ,
+6 Headband of Charisma, Dusty Rose Ioun Stone
+4 Belt of Strength (Copy of Champions Game Belt)
+3 Amulet Natural armor
+3 Vest of Resistance
+2 Soul Fire Full Plate Armor
+4 Bracers of Health
+5 Bashing Spiked Shield,
+3 Intelligent Bastard Sword of Speed and Burst x3
Golembane Gloves, Glove of Storing,
Rings, Freedom of Movement & Protection +3
Cape of the Mountebank
Winged Boots
Rivivify Diamond
Nightstick x2
Potions:
Fly x5, Silversheen x3, Cure Serious x??, Cure Mod x??,
Non-Detection x3, Undetectable Alignment x3
Quaero Veritas
Awakened Ancestrial Relic
Int 14, Wis 14, Cha 10
Ego 12
Communication. Speech, Telepathy with Hawk only
Languages. Giant, Abyssal, Common
Primary Abilities: Zone of Truth 3x a day, Locate Object 3x aday