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JollyDoc's Shackled City

gfunk said:
Hey JollyDoc, I think your writing style has reached new heights. I thoroughly enjoyed the last update!

Oh, you forgot to mention that Pez owes Raphael 1,044 gp since the Paladin covered my gambling debts. What can I say, there are no casinos in Celestia and I went a little overboard.:o

Well, I did mention his loss, but I did want to let you try and save a little face. I also neglected to mention Pez' affectionate nickname for his lesser celestial friend Raphael...Training Wheels.
 

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Tidus4444 said:
That chapter really summed up what makes your story hours and campaigns so enjoyable to read, Doc.
First, the perception that the heroes really are heroes. It is quite cool to hear how the townspeople react to the adventures of Pez and Co.
Second, the memorable NPCs. You almost always seem to find a way to put NPCs back in the story. Your use of a "main base" helps with this.
Third, the player motivations. This is more your players than you yourself, but I find it very refreshing. Too many times have I played in adventures where we all kinda said "We're PCs! Let's team up!" And "there's money to be had? Then we must go!" Every character has a good reason to be adventuring.

I very much appreciate your comments. Keeping the SH current is a chore, but it's an enjoyable one. It gives me a new perspective on the game I'm running, and helps me bring it to life a bit more. In the previous campaigns I DM'd, I always felt that the background setting was always lacking because the PC's were constantly travelling around, with no home base. Cauldron is the perfect setting. The characters are part of the community, and so it makes it much easier to continually weave the NPC's into the plotline. Thanks again.
 

Lela said:
Aw, the blessed naked dwarf scene. Always gets a laugh and always makes a stuffed shirt pale. Gotta love it.

And, as gfunk and Tidus have pointed out, your storytelling capabilities are becoming even more astounding as time progresses. Though perhaps unintentional, I loved how you put the characters in each scene. Tilly and the dwarves would of course be together and Pez, along with Wathros, would be able to get there easily. Raphael (love that character concept by the way) though, would have to play catch up later on.

It just all pieced together so nicely. I'm very impressed.

Thanks Lela. I was trying not to make it sound too contrived, but as others have noted, the players themselves have more to do with their own motivations, and each of them had detailed to me ongoing projects and goals for the characters, making it that much easier for me to come up with scenarios developed around those situations.
 


Tallarn said:
The quality of the players and the DM is both notable here. Everyone is working together to keep the game fun. My congratulations!

It's enjoyable reading a play through of these dungeon adventures. I use parts of them for ideas and your group, as always, makes the reading excellent. I can't wait to the next part. I think it'll be very funny. Wished I could explain why without spoilers hehe.

Good job guys keep it up!
 

What a chapter - that must have been two or three updates worth of story! It's nice to see that your sessions include a lot of roleplaying as well as dungeon crawling... Also, if the character interaction ingame is only half as it comes accross in your SH, you must have lot's of fun, indeed.

:D
 

Well, for those of you who are pining for a little combat, you will get it in spades in the next update.

The party ran into a little CR 10 "surprise" and things got messy . . .

Oh man, did it get messy :(
 


Neverwinter Knight said:
go into the underdark = get beat up

Elementary, my dear Watson. :D

Well, this little fiasco happened BEFORE they ever made it to the Underdark. And yes, Sithramir, it was both amusing...and tragic. Thanks again to all of you for your contiued reading and your compliments. You make it all worth the effort.
 


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