• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

JollyDoc's Shackled City

gfunk said:
Hmmm. . . now that I wrote the whole thing out, it doesn't look that bad. What do you guys think?

I vote for the AoP route. Your spell list as a sorcerer is limited by the fact that you can't use 'offensive' spells, and because of the Vow of Poverty you can't use any spell trigger or spell completion items to supplement your already small noumber of spells known. By opening your potential spell list to include the clerical/AoP/sanctified spells you will significantly increase your versatility, even if it means that you can only cast 6th level spells when other sorcs are gaining their first 7th level spells. The 4th level clerical spell list is one that shouldn't be discarded lightly.
 

log in or register to remove this ad

If you are worried about your abilities between 10 and 14, pick up your 10th level in Sorceror and then start the whole AoP/MT process. You would end up 10/2/8, and that would actually maximize saves and BAB across that time frame, as well as spell progression.
 

I'd go with Sor 10/AoP2/MT8 as well. You don't really lose anything. Further, one can never have too many clerics. This can free up Rusty's slots for more buffs and attack spells as well.
 

Hey guys, thanks for your input. You definitely have me looking at this issue more closely. However, do you really think it is worth going for that 10th level of sorcerer? All I would gain is +1 to Will and +1 BAB, neither of which is particularly important to Caine.

The only advantage I could think of is that it would be cool to have a 5th level spell (Telekinesis, probably) sooner.
 


gfunk said:
Hey guys, thanks for your input. You definitely have me looking at this issue more closely. However, do you really think it is worth going for that 10th level of sorcerer? All I would gain is +1 to Will and +1 BAB, neither of which is particularly important to Caine.

The only advantage I could think of is that it would be cool to have a 5th level spell (Telekinesis, probably) sooner.

The BAB (which actually would be +2) and Will save bonus is frankly superfluous, but you have expressed concern about not being able to hack it between levels 10 and 14. You would be better off to bite the bullet, get the 10th level in sorcerer, and get the 5th level spell before you started the AoP/MT part.

Its similar to playing a rogue multiclass character. You want to have an odd-number of rogue levels before you multiclass (if you can afford it) so that you can maximize sneak attack damage per rogue level. Just like you would want to maximize your castable spell level per sorcerer level in the case of Caine. (4/9 = 0.44, 5/10 = 0.5)
 

Ask yourself what you'd loose if you took the 10th level of Sorc. Compare that with what you'd gain.

Don't forget to consider any benifits to Jules too. He gets in the thick of things from time to time and having better Saves (or BAB for Touch Attacks, if needed) wouldn't hurt him. Plus any familiar abilities.
 

Neverwinter Knight said:
>10k views!!! Go, JollyDoc, go!

Thanks! I owe it all to you guys, loyal readers and fans. On that note, allow me to make an announcement. After my next update, Gfunk will be officially taking over the story hour. Due to time constraints and other commitments, I find myself unable to devote the time that is needed to maintain a quality story. I would hate for it to suffer because I am rushed all the time. I would venture to say that no one should have a problem with this transition, as you have all experienced G's story-telling style first hand. I will continue to consult with G on this, of course, and will lend my hand from time to time. Thanks to you all!
 

Hmmmm, not sure how I feel about it but I did like G's style. I guess I'll really get to see the difference between you two as soon as he starts posting with these characters.

Will the occational Joachim update come through as it did last time? Hint hint.
 

Great Story

I've just finished reading this story hour :) - while I can't wait to see the next installment (it obviously is addictive :rolleyes: )...

I do have a question about Caine. I'm not above optimizing a character just so...

Isn't Caine missing another exalted feat?

gfunk said:
Caine has levelled yet again!! Major changes are underlined.

Feats: Celestial Familiar [Exalted], Heighten Spell, Nimbus of Light [Exalted], Nymph's Kiss [Exalted], Sacred Vow [Exalted], Vow of Nonviolence [Exalted], Vow of Peace [Exalted], Vow of Poverty [Exalted], Vow of Purity [Exalted]

I'm pretty sure that Caine has picked Sacred Vow and Vow of Poverty at level 1, because (1) all the Vow of... feats have Sacred Vow as a prerequisite and (2) you don't gain the ascetic's bonus exalted feats retroactively. Now, if he did pick them up at 1st level he should have another bonus exalted feat. BoED states: "at 1st level, an ascetic gets a bonus exalted feat", which usually would only work with humans who get a bonus feat at first level. Therefore he should have a total of 10 feats: 1 bonus feat for being human, 4 regular feats (1st, 3rd, 6th and 9th level) and 5 bonus exalted feats (1st, 2nd, 4th, 6th and 8th level).
Is there a missing feat or was it traded for some other benefit I didn't get?

Anyway: it's a great story so far. I'm very much looking forward to reading more.

Námo
 

Into the Woods

Remove ads

Top