JollyDoc's Shackled City

Ah, nice to see that the tank does not get pulverized. I thought Grimm would have been the number one target for the foes you faced...

I'm looking forward to the outcome of this adventure...no pressure JD, when it's done, it's done.

PS: Sorry about the Griff ;)
 

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PugioilAudacio said:
Great, let us tear ourselves apart with anticipation why don't you!

I wonder, how do you get around the problems of a large party? Wouldn't that bog the game down a lot?

Lastly, Hello Ika! I will enjoy watching you........ (insert ominous tone).


Admittedly, managing a large group has its challenges, but this particular group meshes together, and plays together very well. Also, when it was only four players, there were many more fatalities, and I often had to tone down encounters. This way, with more cannon fodder...er....characters, I can unleash the hounds with gusto!

As for the next update, I think I'm going to have to agree with Joachim and keep you waiting just a bit longer. I'm planning on putting it up probably Sunday.

Side note: I can't believe no one has commented on Caine's new convert, Truhl! I thought that was a nice little coup on his part. Also, the whole interaction with the Church of Kelemvor is about to become extremely important.
 

I think I figured that would end after the Charm spell wore off. But I guess a high enough Diplomacy roll can accomplish miricles. 'Course, he did mention that he made a DC 40, so he can't be too far off.
 

JollyDoc said:
Side note: I can't believe no one has commented on Caine's new convert, Truhl! I thought that was a nice little coup on his part. Also, the whole interaction with the Church of Kelemvor is about to become extremely important.
True, but I thought you might be going down that road and didn't want to spoil anything (it all fits in rather nicely)... Also, it was bound to happen sooner or later - Caine has been trying to convert just about everyone. ;)
 

Joachim said:
And Morte, Grimm may have died but he didn't stay that way. Losing the level sucked donkey balls though...

Yay says I!

It's just that, of late, dead characters have been replaced by new ones rather than brought back to life, so I assumed ..

Anyway, I am happy we'll get to enjoy Grimm's company for a bit more :)
 

Hmmm, that implies that Rusty made it. Or, perhaps, Wathros threw out the wonderful Reincarnate. Mmmmm, Reincarnate. . .

But I'm betting that Rusty made it. I mean, I'm sure a temple could bring Grimm back. But why would they?
 
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Mortepierre said:
Yay says I!

It's just that, of late, dead characters have been replaced by new ones rather than brought back to life, so I assumed ..

Anyway, I am happy we'll get to enjoy Grimm's company for a bit more :)

I have been basing my decision to make a new character creation or letting them be raised based upon party need. When Gardrid died (and never fear, there is a possibility of him rejoining the party at a later date), I came to the conclusion that we needed a mobile high-AC tank. Thus, Ajax and his 38 armor class was born.

Then, I realized that the high AC was not so much the party's need, as well as I looked ahead to where the Astral Deva progression was taking me (a high-ac, low damage monk...check it out for yourself, the end of the progression is uncanny how close they are down to special abilities and everything). I felt that we needed a melee-damage type. So, I did the best I could with Grimm.

Grimm could be very interesting to play even at high levels due to the special stuff he will be getting as a Planar Champion. He will probably be around, barring a disintegration or TPK...in which case I have to stop screwing around and make another cleric.
 

Personally, in JollyDoc's extended campaigns I prefer to keep the character I start with unless raising is impossible. Such was the case with Pez, whose body was appropriated by the Erinyes. Following decapitation and skinning, his body required a resurrection, which was unavailable at our level..

Entropy, while she died multiple times, always left a body behind. And when she finally did not, a true resurrection was available.
 

gfunk said:
Personally, in JollyDoc's extended campaigns I prefer to keep the character I start with unless raising is impossible.

I usually prefer the same (both Joachim and Alphar died on numerous occasions), but each time I have had a character die it has been because of a basic 'flaw' (IMHO) in the party makeup (ie it was as if we were missing some vital component).

I think that we are getting close to having the right mix now. When the party started at the beginning of the Adventure Path we really didn't work together to properly construct a viable group. And because I tend to play rather recklessly, my characters get to be the ones that usually die :). Trial and error, I suppose...

I still get the itch from time to time to play another cleric. I don't know why. I just have an affinity for playing them, much like Gfunk has for playing sorcerors. I still have Amal to temporarily cure that ill I suppose...
 

On a Story Hour admin note, Jollydoc has one more post to give before it is back to me. Gfunk has requested that he be allowed to prepare this post.

And I take offense to the fact that I was not given literary credit, Mr. Prasad. I came up with the title of the post, "THE PASSION OF THE CAINE". Stealing my jokes, sheesh!
 

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