Ajax (Astral Deva 7)
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Medium Outsider [Angel, Good, Native]
Hit Dice: 6d8+30 (60 hp)
Initiative: +5
Speed: 50 ft. (10 squares), Fly 50 ft. (average)
Armor Class: 31 (+5 Dex, +5 armor, +8 natural, +3 shield), touch 15, flat-footed 26
Base Attack/Grapple: +6/+11
Attack: Silver longsword +1 +12 melee (1d8+5)
Full Attack: Silver longsword +1 +12/+6 melee (1d8+5)
Space/Reach: 5 ft/5 ft.
Special Attacks: Spell-like abilites
Special Qualities: Angel traits, uncanny dodge, improved uncanny dodge, electricity, fire, acid, and cold resistance 5, protective aura, DR 7/evil
Saves: Fort +11, Ref +11, Will +11
Abilities: Str 20, Dex 20, Con 20, Int 10, Wis 16, Cha 10
Skills: Concentration +14, Escape Artist +14, Hide +14, Knowledge (the planes) +9, Listen +16, Move Silently +14, Sense Motive +12, Spot +16
Feats: Iron Will, Power Attack, Thick-Skinned
Environment: Vilhon Reach
Organization: Solitary
Challenge Rating: 7
Treasure: Goods
Alignment: Chaotic Good
A beautifiul, extremely tall, humanlike creature with long, feathery wings and a very supple and lithe body glows with an inner power that makes it hard to look directly at the creature.
Ajax was formerly a holy liberator who was enslaved by the Red Wizards of Thay. At the expense of his own life he led a slave rebellion, slaying his master in the process. Though he was tortured to death over many months, Ajax was able to lead hundreds of slaves to freedom in Aglarond.
Following his demise, Ajax's soul was elevated as a petitioner to the Olympian Glades of Arborea. His exemplary service and pure spirit earned his promotion to Angel after a few hundred years.
He now works on the Prime, serving the Watchers -- a group of powerful Eladrin working good deeds from behind the scenes.
Combat
His extremely impressive array of defensive powers makes Ajax a terror in combat. As an Astral Deva, he is immune or resistant to nearly all forms of attack. He prefers to let foes wear themselves down trying to damage him and, when they are spent, he moves in for the kill.
Angel Traits -- Darkvision 60 feet, low-light vision, +4 racial bonus on saves versus poison, tongues
Spell-like abilities (Sp): 3/day -- aid, continual flame, cure light wounds, detect evil, dispel magic, invisibility (self only), remove curse, remove disease, remove fear, and see invisibility. Caster level 6th.
Uncanny Dodge/Improved Uncanny Dodge (Ex): Ajax retains his Dexterity bonus to AC, when flat-footed, and he cannot be flanked except by a rogue of at least 10th level. Ajax can flank charactes with the uncanny dodge ability as if he were a 6th level rogue.
Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of Ajax. Otherwise it functions as a magic circle aganist evil effecT and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 6). This aura can be dispelled, but the angel can create it again as a free action on his next turn.
Major Magic Items
+1 silver longsword, cold iron longsword, mithral chain shirt +1, mithral heavy steel shield +1, claok of resistance +1, lesser hat of disguise, bracers of health +2, gloves of dexterity +2, +1 amulet of natural armor, 3 potions of cure moderate wounds, 4 potions of cure light wounds