Zontag said:
Wow awesome SH.
Just one quick question JollyDoc and crew why all the PC carnage?
Hammerhead said:
I would attribute the increased deadliness to a few factors:
First, Joachim's player was not using his specialty class, the cleric, and gfunk wasn't playing an arcanist. All of their previous tactics and strategies developed in earlier campaigns are now somewhat useless.
Likewise, the CotSQ and BoBS were played by very high level characters who could raise someone at the drop of a hat, had very powerful abilities, and were complete cheeseballs. Actually, the deaths per adventure is probably much higher in gfunk's story hour than in Jollydocs, but with the plethora of raise spells that doesn't come into play.
Thanks Hammerhead!
I think Hammerhead is mostly correct, but let me add a few comments.
These modules are very difficult, much more so than other low level modules we have run through (Sunless Citadel, Forge of Fury, etc.). The battle with Kazmojen in
Life's Bazaar was a TPK waiting to happen. We were extremely fortunate that Gardrid critted him with his waraxe otherwise it would have been bye bye birdy. Similarly, fights in
Flood Season including the one against the priestess of Bane (Triel) and the halfling wizard boiled down to a few lucky rolls for us(and unlucky rolls for Jollydoc).
I don't know what the module designers were smoking when the inserted the Red Dragon and advanced Erinyes in
Zenith Trajectory. In both cases, these monsters have terrain perfectly suited to their special abilities. Bottom line in both cases -- if you don't have the
Fly spell then you are screwed. As you will see in JollyDoc's next update the battle against the Kuo-Toa high priest was fought under similar conditions.
Other than that, I agree with Hammerhead. I prefer playing Sorcerers (frankly, I can't stand wizards) and Joachim Clerics. However, I seem to have found my true calling again, but Joachim seems to want to deny his destiny.
Also, as others have pointed out, JollyDoc is not quite the rat-bastard DM he appears to be. He, of all people, wants his campaign to be populated by a fairly stable group of PCs so that we can develop a good, cohesive story arc. However, the power that the module designers have given the DM make that very, very difficult.
Interestingly, both Joachim's PC as well as my own are now designed with survival in mind. Neither can deal out high-output damage like Pez and Gardrid but both designed very carefully with strong defense in mind. We shall see how long they last . . .