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JollyDoc's Shackled City

gfunk said:
Other than that, I agree with Hammerhead. I prefer playing Sorcerers (frankly, I can't stand wizards) and Joachim Clerics. However, I seem to have found my true calling again, but Joachim seems to want to deny his destiny.

Interesting comment about the sorcerers. Do you prefer them because you like the idea ofnatural magical talent instead of scientific magic achieved through study, or because they are mechanically more powerful? Or because it's a hassle keeping track of all the different spells? :)

BTW, how many levels higher is Tilly compared to the rest of the party?
 

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Hammerhead said:
Interesting comment about the sorcerers. Do you prefer them because you like the idea ofnatural magical talent instead of scientific magic achieved through study, or because they are mechanically more powerful? Or because it's a hassle keeping track of all the different spells? :)
Oh, I like them for soooo many reasons (all mechanical):

1. IMO, only 10% of the spells in the PHB are really worth taking. I would rather be able to cast these spells all day long than have a breadth of different spells.

2. I hate the idea of spellbooks. I don't ever want to be denied the ability to memorize my spells b/c my book was pilfered or destroyed.

3. I hate taking item creation feats. I don't want to blow XP like that, period. With the new item creation rules, it is very easy to buy magic items or commission them w/o draining the XP yourself.

4. Like you said, I hate spell memorization, it is such a tedious mechanic. So many spells you memorize turn out to be useless. Also, as a sorcerer, you can cast lower level spells over and over using higher level slots.

Oh, and everyone in the party is 7th right now, though Tilly and Wathros probably have the most XP.
 
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Yes, I like to play clerics, but that is less because they are clerics and more because they are self-reliant. Joachim had good AC, he had an 18 CON to start and thus had many hps, and had good saves (and immunity to the Enchantment school). At the lower levels, he didn't do much in combat except take the hits in melee for the others, but around 15th or so started doing a lot of melee damage when he could cast Holy Sword through the Glory domain. Thus far I am seeing the potential for a similar result with Ajax, but who knows.

BTW, I take umbrage with the comment that characters Joachim and Entropy were "complete cheesballs". Powerful, yes, but they were 20th level, and at 20th level you are supposed to be powerful. Its not like Entropy took levels in 3.0 FRCS Incantatrix or something. If you want to know about cheeseballs, you should see the character builds that we are working with now :).
 

BTW, I agree with Entropy that the majority of the spells in the PHB are crap. The clericky spontaneous casting type (name escapes me at the moment) from the MHB looks most interesting to play.
 

Joachim said:
BTW, I take umbrage with the comment that characters Joachim and Entropy were "complete cheesballs". Powerful, yes, but they were 20th level, and at 20th level you are supposed to be powerful.
If Caine ever hits level 21, then you will see the feat Permanent Emanation combined with the spell End of Strife.

Result?

Eldath's avatar walks Faerun!!:D
 

gfunk said:
If Caine ever hits level 21, then you will see the feat Permanent Emanation combined with the spell End of Strife.

Result?

Eldath's avatar walks Faerun!!:D
Can you give a few more details on those two spells?

Couldn't Eldath walk around anyway if she wanted too?
 


Lela said:
Can you give a few more details on those two spells?
Couldn't Eldath walk around anyway if she wanted too?
Sure, the feat Permanent Emanation is in the ELH and allows you to choose one spell you can cast that has an emanation AoE. It becomes permanent.

End to Strife is a 9th level Enchantment [Compulsion, Mind-Affecting] spell in the BoED. It has an 80 ft emanation centered on the caster. It allow no save, but SR applies. All intelligent beings (Int 3+) within the AoE suddenly realize that any violent acts they perform will be met with dire consequences. If any creature makes an attack, they take 20d6 hp of non-lethal damage (per attack if they have multiple ones). This continues untiil they leave the AoE of the spell.
 
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So basically if anyone anywhere near him including party members try to harm, hurt, kill, inflict pain, or otherwise cause negative physical effects to anyone within 80 ft of him, they very rapidly begin to fall unconsious. neat, but watch out for the archers! :p

This could make it really easy for the party to take down large groups. Give Cain a ring of fire immunity, and have Rusty cast firestorm (or the like) centered on him, the send him wading through the enemy keep/army/thingy until they're ALLL dead. of course someone would have to convince Cain to go along with it.... ;) which is where drugs, dominate spells, and clubs to the head come in :D
 

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