Aunt Bee said:A restraining order? Oh dear, what pray tell do you mean? Did I do something wrong? Please don't take the story away from my babies!
Actually, they are immune to sleep, stunning, paralysis, and poison. They are not immune to mind-affecting effects in general.Lela said:You forgot to mention. They're immune to mind influancing affects. Which nullifies most of Caine's semi-offensive moves.
Neverwinter Knight said:The way I see it, the battle against Zenith would have gone easier with Gardrid and not Ajax in the party. I'm sure gonna miss that dwarven tank in the future... (Nothing against Ajax, but he probably can't even grow a beard!)
Anyway, I'm looking forward to the next write-up of your elemental encounter & hope we readers find out some more about the background of Zenith's madness & stuff.
*Checks books.* Uh, yeah, that's what I meant. *Looks around shiftily* In that case, their Will saves aren't all that great. You should have done pritty well.gfunk said:Actually, they are immune to sleep, stunning, paralysis, and poison. They are not immune to mind-affecting effects in general.
A couple of quick points. First, my philosophy is strictly character-dependent. I like to try a lot of different things. Caine, for instance, is the ultimate total defense character. Entropy, on the other hand, was a fusion of offense and defense. When she was shapechanged her AC was generally in the high 40s, up to 50 in certain instances. However, the sheer power offered by an arcane spellcasters obviates the need for an impenetrable defense.Joachim said:. . . Gardrid would take 20+ a round (thank you, 17 AC) while Ajax would rarely take anyhing (thank you, 33+ AC plus DR 7/evil).
Gfunk and I differ on our opinions about offense vs. defense. If I am not mistaken he believes that the best defense is to kill the monster first, and its my opinion that the best offense is to not let the monster kill you.