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JollyDoc's Shackled City

catdragon said:
Is tilly really that pessimistic?
Well, we rib Tilly's player (Chris) all day about this. In our first campaign he played the Paladin who always died (tm). Strangely, the Paladin was very well constructed with great equipment and high saves. But this never stopped Chris from rolling 1's on saves and JollyDoc from rolling high damage and crits.

In this camaping, Chris made Tilly (I'm told) as a survivor who could flee when it got too hot and certainly wouldn't feel obligate to take exceeding risks on the party's behalf. However, he has still been slain three times. He was pretty behind the party in levels, but after this module:] , that's no longer the case.
 

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gfunk said:
Well, we rib Tilly's player (Chris) all day about this. In our first campaign he played the Paladin who always died (tm). Strangely, the Paladin was very well constructed with great equipment and high saves. But this never stopped Chris from rolling 1's on saves and JollyDoc from rolling high damage and crits.

Actually, he was called the Everdying Paladin.
 


gfunk said:
Even if an formerly-evil Outsider changes his alignement to good or netural, his subtype still remains [Evil]. Therefore he is still immune to blasphemy and unholy blight and vulnerable to holy word and holy smite.
Unless, of course, you're alignment changes to good or, in the case of demons, law. Flip a CE Outsider to LG and you wind up detecting as everything and taking the full effects of everything. Sucks muchly.
 

Lela said:
Unless, of course, you're alignment changes to good or, in the case of demons, law. Flip a CE Outsider to LG and you wind up detecting as everything and taking the full effects of everything. Sucks muchly.

I don't think so. From what I understand an alignment subtype always takes precedence (which can be a life-saver when your fiend-buddies discover you have gone Good and start firing Unholy Blight left and right..). At least in the case of Detect spells...

In effect, imagine it as if you had a lighthouse beacon flashing over your head while you were holding a candle in your hands. Sure, the candle produces light too but do you think anybody is going to notice?

Besides, K. is as evil as they get so nobody would detect Good in him anyway (except perhaps with a Mislead spell but I doubt it)
 
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Mortepierre said:
I don't think so. From what I understand an alignment subtype always takes precedence (which can be a life-saver when your fiend-buddies discover you have gone Good and start firing Unholy Blight left and right..). At least in the case of Detect spells...

Lela is right. From the SRD:

Evil Subtype: A subtype usually applied only to outsiders native to the evil-aligned Outer Planes. Evil outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment.
 

It's also in SS (though I can't find it right now) and uses a Sucubus as an example. Basically, it says that the character uses the alignment that will produce the worst result. So a LG Suucubus would be detected as Lawful, Good, Evil, and Chaotic, depending on the spell used. The same would happen with the Un/Holy Word/Aura type spells.
 

I understand all of this. I had just finished researching all this in SS and MM right before we encounter him (keep forgetting his name). I'm gonna keep trying to convince my DM of it. As it's becoming more and more evident that it's very important.
 

Yeah, Kaurophon's evil radiations are indeed central to the plot of this adventure, and the whole idea of good creatures with evil subtypes becomes even more important in the climax of the story, as you shall all soon see. It was actually written into the story that if the couatl would leave if anyone in the party detected as evil. Too bad for our heroes, for as you will also see, they could've used all the cannon fodder...er, help...they could get.

Now (rubbing hands together gleefully), since Joachim has completed his postings for a bit, it's my turn. However, I'm going to give this latest post by Joachim a day or two to sink in. I will plan my first posting by Friday evening. Stay tuned!

PS
I notice that our number of hits has surpassed 20,000! Congratulations and thanks to everyone! Here's to the next 20K!
 

Joachim said:
From the SRD:Evil Subtype: A subtype usually applied only to outsiders native to the evil-aligned Outer Planes. Evil outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment.

Darn! I had missed the last sentence. Well, well .. life is certainly going to be interesting for Caine then .. :]
 

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