Hi fellows,
don't know how much there is to min/max a second level dwarven melee character, but here it goes:
Aaxim: Male Dwarf, Mountain Bbn1/Ftr1; Medium Humanoid ; HD 1d12+3 (Barbarian) , 1d10+3 (Fighter) ; hp 24; Init + 1; Spd 30; AC 19; Atk + 5 base melee, + 3 base ranged; +2 ( 1d10+3, Waraxe, dwarven, Masterwork ); SQ: Darkvision (Ex), Dwarven traits (Ex); AL CG; SV Fort + 7, Ref + 1, Will + 1; STR 16, DEX 12, CON 16, INT 9, WIS 12, CHA 6.
Possessions:
Weapons: Waraxe, dwarven, Masterwork; Whip; Dagger, silver.
Armor: Banded mail.
Shields: Shield, large, wooden.
Goods: Backpack; Bedroll; Bell; Blanket, winter; Caltrops; Candle; Canvas (sq. yd.); Case, map or scroll; Barrel; Crowbar;Sunrod... (I'll spare you the rest)
Skills:
not interesting
Feats:
Cleave, Power Attack.
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I think the fighter/barbarian combo is popular. You get rage, speed & d12 hp from the barbarian and another feat from the fighter class. Also, please keep in mind that I'm only gonna be playing him for one session, so many roleplaying aspects mean not much to me. Especially charisma is OK at 6, since that dwarf has been dishonored and shaven clean...
Now, this is as stereotype as it gets - I even went for the dwarven war axe. I was considering getting the spiked chains, but I did not want to spend a feat for exotic weapon prof. For a higher level character I would have tried it out! Any thoughts?