Journalism in Eberron - craft or profession?

Driddle said:
Is journalism a craft or profession in this case?

Oddly enough, I play a bard character in the FR setting and she writes pulp stories for a living (when she's not adventuring, of course). The DM ruled that the skill used for her writing would be Perform, since she was basically storytelling. Make of that what you will. :)
 

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eris404 said:
Oddly enough, I play a bard character in the FR setting and she writes pulp stories for a living (when she's not adventuring, of course). The DM ruled that the skill used for her writing would be Perform, since she was basically storytelling. Make of that what you will. :)

Fair enough. It's not like bards get lots of chances to use a required skill anyway. Does your DM make you take ranks in individual perform skills, or do they treat it as a single skill?
 

eris404 said:
Oddly enough, I play a bard character in the FR setting and she writes pulp stories for a living (when she's not adventuring, of course). The DM ruled that the skill used for her writing would be Perform, since she was basically storytelling. Make of that what you will. :)

I'd be inclined to agree; the art of writing copy should be a Perform check, not a Craft check. After all, writing compelling copy that people will want to read has more to do with Charisma than Intelligence. That said, though, I'd probably be inclined to give a Synergy bonus on checks if a character had 5 or more ranks in a relevant Knowledge skill.
 

This question came up in my last campaign when the druid wanted to become a winemaker. Craft (winemaking)? Profession (vintner)? Knowledge(oenology)?

We decided that all three were different facets of being a winemaker. You could make lousy wine and not know that much about it, but you could still be a successful merchant of wine. All other combinations are possible as well (the secretive master who believes no one is worthy of his wine, the know-it-all critic who is unable to make wine, etc).

In your case, as has been noted previously, I think Perform and Profession would be pretty important when actually writing the piece. Who knows what combintation of skills, feats, luck, spells & steel would be involved in researching the piece--sounds like a fun adventure!
 

Profession.


Journalism is the rendering of a service rather than the production of a tangible, physical object. Paper Milling would be a craft, Journalism would be a profession.
 

Prefoession (Journalist)to make a living at it.

Perform (Prose Writing) to write a good article.

Of course the appropriate Knowledge skills would be useful for facts checking and so forth.
 

Somewhat of a re-iteration of previous thoughts but this is how I see it...

How is this operating "in-game"?

Is the PC pursuing Journalism in his/her off-time? Then Profession seems right.

Is the PC writing specific articles about the adventuring party (or other subject)? Then Craft (Writing) seems appropriate.

I would think a journalist PC would have both skills since they both could have very different in-game applications.

I would also consider giving a synergy bonus to a character with Profession (Journalism) based off of Gather Information.
 

My take on things:

Profession (Journalist): You are able to market and sell stories, using this skill to make a living as a journalist. This includes things like making sure your expenses are properly covered, getting steady work, selling stories to news outlets, marketing yourself and your journalism to your employers and the like.

Hence this skill is used to determine how much money you can make as a journalist, earning 1/2 a check in GP per week doing so.

Craft (Journalism) : You know how to write a story, including basic research, presentation, keeping the reader's interest, showing relevance, imparting bias to suit your desires and such.

Knowledge (Journalism): You can name various relevant journalists of the past. You are able to single out very significant stories, both in how they affect journalism and how they affected the world at large.

There's a lot of potential synergy bonuses and secondary checks both skills if you want to reduce the level of abstraction. Trying to write an editorial? 5 ranks of diplomacy gives you a +2. Using an outright lie or an example of a faked document to slander someone? Bluff synergy or a forgery check (against a set DC depending on what you want to falsify, failure or success could be a big bonus or penalty to the craft roll, but in either case you'll most likely get a bonus to the profession roll if you're trying to sell the piece to a news outlet that likes that sort of thing and a penalty if you're dealing with one that would just see it as a waste of space).

From a standpoint of NPCs a journalist most likely has some other skills like sense motive, gather information, search (and maybe the research feat), diplomacy and whatnot.

Someone with a high craft but low profession would be a diamond in the rough. They would put together wonderful copy but few would be willing to pay a lot for it. They add have meaningful, insightful or worthwhile content to some otherwise crackpot newsletter that's little more than a platform for outrageous conspiracy theories and madmen.

Someone with a high profession but a low craft would keep having his stories appear in prominent, respectable publications, despite their content (or lack there of). They could simply be a shameless self-promoter with a lot of inside contacts who simply does 'fluff' pieces and makes a killing on them, or they could be lazy and quick to jump to conclusions, potentially causing major scandals when their research is debunked or proven biased, when their stories are shown to be falsified or simply making you wonder "Why do they put this junk on the front page" every now and then.


Now for a PC journalist, what they do in the process could be half the fun. Having them make checks to research (search), dig up info (gather information), let sort out follow false leads (sense motive), get more information out of an interview than the person is prepared to give (diplomacy). Then let them make a craft check against a DC determined on how hard it is to come up with a good story based on what they know and see (and how long it takes). Finally let the value of the piece to influence how much they can peddle it off to what people for. A series of good articles could give way to public demand for more pieces of the same type or by the same author which could affect the price of future work.

Or just let them make the craft check every night to see how far they get in working on their current piece (DC would depend on the quality of the article they were looking to write), then let them make the profession check every to see what they’re making(with a bonus or penalty depending on what they have to sell).
 
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Some other thoughs

I'd definably let the craft skill overlap with whatever other 'writing' skill you want. Note that there's a little blurb in the skills section that not all people use the same name for the same skills (Move Silent vs. a monk's 'Rice Paper Walk'). So it's the same skill as Craft (writing), Craft (prose) or whatever, Craft (journalism) is just what someone who considers themselves a journalist would call it.

Someone with a profession skill does not need to have the craft skill. They could simply be a wheeler and dealer, they pay you for your work and then sell if off to the news outlets, a bit of a middle man. If they have their own agenda and bias and sometimes alter someone's work... well, there's an adventure or two in itself right there, potentially.
 

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