My final call on this (and one which might appeal to CDSaint and others interested in the same):
One profession skill, 'writer/journalist,' backed up by whatever synergies would be appropriate for the story from other knowledge skills (local, religion, etc.) and interpersonal communications skills (diplomacy, sense motive, etc.) So in other words, he's got a reason to develop more skills if he's interested in certain topics (or style of play), but it's not required to do a decent job for roleplaying purposes.
This logic has been used before in the case of healers, for example, who might take up extra knowledge skill points in the animal kingdom to earn an appropriate synergy bonus when doing 'veterinarian' work. It's not required for the game system, but it makes the player happy to define that sort of focus for his character's development.
Writer/journalist ... I'm happy with that. You've been good folk. Thanks.
One profession skill, 'writer/journalist,' backed up by whatever synergies would be appropriate for the story from other knowledge skills (local, religion, etc.) and interpersonal communications skills (diplomacy, sense motive, etc.) So in other words, he's got a reason to develop more skills if he's interested in certain topics (or style of play), but it's not required to do a decent job for roleplaying purposes.
This logic has been used before in the case of healers, for example, who might take up extra knowledge skill points in the animal kingdom to earn an appropriate synergy bonus when doing 'veterinarian' work. It's not required for the game system, but it makes the player happy to define that sort of focus for his character's development.
Writer/journalist ... I'm happy with that. You've been good folk. Thanks.