Gilladian
Adventurer
I'm being forced to throw together a quick adventure, lasting between six and nine hours of playtime, which will "end" a campaign for a group of about six or seven fourth to sixth level characters.
The goal is for them to travel through a series of caves and tunnels beneath an icy world, past the roots of a volcano and eventually reach the "realm" of a goddess.
The goddess is freezing the world to death, and the PCs are trying to get her to reverse her decision. This isn't the really important part. What I need are ideas for the trip.
I'm thinking some sort of ice caves with a slippery climb down a frozen river into a chasm and a fight on the climb down. What would work here?
Then a long cave hike, going from bitter cold to hot as they draw near the volcano. And of course some hot elemental creatures, maybe lava mephits or a smallish fire elemental.
And at last, some sort of challenges set by the goddess herself to protect her realm. She's a real goddess, and the PCs are not expected to be able to destroy her, or even to make a credible threat to her; they actually have something she wants and will try to trade it (a gemstone with a captive demon in it) to her to complete their mission.
This is a "campaign ender" confrontation, but only in a sense. We're dumping the current campaign, taking a break, and then most of us will be back with the same characters (and rotating DMs) but leaving out one or two really annoying players : -)
Thanks for the help!
Gilladian
The goal is for them to travel through a series of caves and tunnels beneath an icy world, past the roots of a volcano and eventually reach the "realm" of a goddess.
The goddess is freezing the world to death, and the PCs are trying to get her to reverse her decision. This isn't the really important part. What I need are ideas for the trip.
I'm thinking some sort of ice caves with a slippery climb down a frozen river into a chasm and a fight on the climb down. What would work here?
Then a long cave hike, going from bitter cold to hot as they draw near the volcano. And of course some hot elemental creatures, maybe lava mephits or a smallish fire elemental.
And at last, some sort of challenges set by the goddess herself to protect her realm. She's a real goddess, and the PCs are not expected to be able to destroy her, or even to make a credible threat to her; they actually have something she wants and will try to trade it (a gemstone with a captive demon in it) to her to complete their mission.
This is a "campaign ender" confrontation, but only in a sense. We're dumping the current campaign, taking a break, and then most of us will be back with the same characters (and rotating DMs) but leaving out one or two really annoying players : -)
Thanks for the help!
Gilladian