Lizard Lips
First Post
My players are going to attend a tournament. They are very excited to participate in the joust. I was thinking of doing something where each rider rolls to hit, and if successful rolls a grapple check. The higher grapple roll unseats the other. A couple things I don't like about this:
1) it seems like each match will only require a single pass if the riders are competent. I'd like something where the tension ramps up (maybe inflicting Fatigue on riders who aren't unhorsed at first) over the course of 3 to 5 passes.
2) One of the participants is a halfling wolf rider. That HAS to be some sort of disadvantage. I was thinking each rider could add their mounts str bonus to their grapple check or something.
Really, I'm hoping somebody has already come up with rules I could just snag. I'm way behind on my prep for the next session and don't really have time to figure out all the nuances of jousting. Any help?
1) it seems like each match will only require a single pass if the riders are competent. I'd like something where the tension ramps up (maybe inflicting Fatigue on riders who aren't unhorsed at first) over the course of 3 to 5 passes.
2) One of the participants is a halfling wolf rider. That HAS to be some sort of disadvantage. I was thinking each rider could add their mounts str bonus to their grapple check or something.
Really, I'm hoping somebody has already come up with rules I could just snag. I'm way behind on my prep for the next session and don't really have time to figure out all the nuances of jousting. Any help?