nsruf said:BTW, is Traveller as an independent system (no GURPS or d20) still being supported?
dead said:What's Jovian Chronicles? How long has it been around? Can I get a d20 version of it? I've never seen it but I have heard about it; is it very obscure?
Jürgen Hubert said:But what makes Transhuman Space almost unique is that it doesn't only have futuristic technology, but also examines how they will impact and change society. In other settings there's often a couple of silly reasons (or no explanation at all) why society still looks similar to society at the end of the 20th century (or worse, the 1950s). Not here.
nsruf said:I've considered picking it up for quite a while. The main reason for not doing it is that I grew disenchanted with GURPS. How reliant on game system is Transhuman Space really?
Many GURPS sourcebooks are excellent background material for non-GURPS campaigns, but converting things like cybernetics, genetic modifications, etc. from the GURPS advantage/disadvantage system to say d20 Modern seems like a lot of work.
Jürgen Hubert said:Most of it is background, and not rules. And the version of GURPS Lite included in the hardcover version (it's also downloadable from the SJG website) should give anyone a good enough grasp of the GURPS rules to convert it.
Tsyr said:I got the Jovian Chronicals starter pack a year or so ago, and so far have been very happy with it. It is, to my mind, a very well done setting, and the system is quite good.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.