Judge Morbo
Street Judge
Are there any rules regarding "rapid fire" with a lawgiver or a spitgun? How do you handle this?
Thanx in advance for your opionion / insight / help
Thanx in advance for your opionion / insight / help
hmm.....don't think this fits. If i use a spitgun or machinegun and don't use suppressive fire, this trait will do nothing. So if i have no one to protect with suppressive fire, i can do nothing with an automatic weapon. I am a perp and fire 100 bullets in a crowd....i just it 1 target
Thnx for the idea....seems to be ok for me. I think it will be good and necessary to houserule rapid fire, as Dredd is using the feature very often and the MKII is rapid fire capable.
As i said...in most of the 2000AD audio books he uses rapid fire ...and he uses the rapid fire mode in the comics too ....
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so if everything is based on the comics, than you have to stay with it. If you play in the old times with the MKI ok...no rapid fire...but we don't. So there has to be a rule for that. Everything else would be "unrealistic" ...even for a comic based RPG
For the "everyone will use it" theory....today any automatic weapon is better than semi automatic....does everybody (bad guys) use it? No....hard to get....not easy to hide etc.
I as a GM determine what weapons all the NPCs are using...so no problem to regulate that....if my judges kill every perp with uncountable amounts of bullets, they will have a date with the SJS...so no problem there too.
Nonetheless...rapid fire exists...with the MKII and with some perps...it has to be more dangerous than just the "supressing fire" effect from auto....so there has to be a rule for it. I don't think it will unbalance the game. I play RPG for about 25 years. I started to play Judge Dredd with the D20 rules and rapid fire was no problem there. Why should it be one with this ruleset?
is not an accurate portrayal of machine guns. In fact you can manufacture illegal machine guns for less than a few dollars. They can also be concealed to the same ease as any other weapon today.For the "everyone will use it" theory....today any automatic weapon is better than semi automatic....does everybody (bad guys) use it? No....hard to get....not easy to hide etc.
That is already answered by the exploits. Spray uses up both actions and allows for one attack on an area, so no extra damage as you're getting to attack an area. Strafe similarly does this too, at the cost of one action and a limited area while having a set amount of damage (1d6). This follows the doctrine that wildly shooting a weapon in auto is not exactly good for accuracy or handling. Burst is a much more acceptable method of attacking as it provides an increased volume of fire while being manageable, and not having to deal with the biggest problem of crew served weapons, HEAT.how would you handle damage, if i use rapid fire / Universal exploit "Spray" on just ONE target?