Nathan a god moder? Hmm...not really in my opinion. ISRP lifetime wise he is *ancient* even if that only means like 5 years or so, he's an oldie, hes been around the block, been involved in a more or lesser degree in many of the major conflict storylines I've seen, as well as inumerable smaller conflicts. So he has got a right to be very powerful, imo at least.
Your freeform style usually seems to assume people are of the same mind as you and I, that such an incredibly powerful wizard doesnt quite have to go by the rules, and can bend and twist the magical forces of the world to their whim. Unfortunately lots of people dont like having one say simply "tears apart your magical protections by force after errecting a shield that repels nearly any spell" for example, because it seems like they are god moding, but I *think* all you were really trying to do has been speed up and streamline magical combat, instead of whipping out some obscure but powerful spell and having to discribe it in detail to the other player and/or link source materiel when they whine about it. Nothing I have seen nathan do has not been impossible while using a combination of spells, magical items or artifacts that are "by the rules" that are laying out there somewhere on the web, or on a bookshelf.
Personally I like it, speeds up and makes magical combat more interesting, and on the level of hand to hand combat as far as quick creativity and adaption goes.
But...and this is a big But...
None of it matters if your character is so powerful that nobody wants to RP with them simply because they trivialize any concievable problem that less powerful characters might have. It might seem like you are doing them a favor, but more often then not they are left going "uh...now what?" because they had ment for that problem to be long lasting and to have a greater impact upon that character and their aquaintences.
Time to end my rambling before I go completely off track, my suggestion nathan? Have him stripped of his power and wealth and start again say back at "level 10" or so, it can be pretty fun.
Your freeform style usually seems to assume people are of the same mind as you and I, that such an incredibly powerful wizard doesnt quite have to go by the rules, and can bend and twist the magical forces of the world to their whim. Unfortunately lots of people dont like having one say simply "tears apart your magical protections by force after errecting a shield that repels nearly any spell" for example, because it seems like they are god moding, but I *think* all you were really trying to do has been speed up and streamline magical combat, instead of whipping out some obscure but powerful spell and having to discribe it in detail to the other player and/or link source materiel when they whine about it. Nothing I have seen nathan do has not been impossible while using a combination of spells, magical items or artifacts that are "by the rules" that are laying out there somewhere on the web, or on a bookshelf.
Personally I like it, speeds up and makes magical combat more interesting, and on the level of hand to hand combat as far as quick creativity and adaption goes.
But...and this is a big But...
None of it matters if your character is so powerful that nobody wants to RP with them simply because they trivialize any concievable problem that less powerful characters might have. It might seem like you are doing them a favor, but more often then not they are left going "uh...now what?" because they had ment for that problem to be long lasting and to have a greater impact upon that character and their aquaintences.
Time to end my rambling before I go completely off track, my suggestion nathan? Have him stripped of his power and wealth and start again say back at "level 10" or so, it can be pretty fun.