It is up to the deity (DM) to punish the Cleric for not following their deity.Clerics who refuse to help and heal or do not remain faithful to their deity.
There is noting wrong with an evil cleric charging for healing.
That is called role playing. It is up to the party to decide what behavior is appropriate.Fighters who hang back from combat or attempt to steal, or fail to boldly lead.
Such wizards who rush into combat usually do not survive long.Magic-users who seek to engage in melee or ignore magic items they could employ in crucial situations.
A character that refused to use a key item may be relieved of it by the party (democracy in action).
Again, this is role playing.Thieves who boldly engage in frontal attacks or refrain from acquisition of an extra bit of treasure when the opportunity presents itself.
If the player is experienced, then the group needs to take it up with the player.“cautious” characters who do not pull their own weight.
This is the only example I can think of for the DM to get involved. If the group dynamic is being destroyed by a destructive player, they should be dis-invited to the game if it continues.