In Fiendish Codex I, there's a monster named Juiblex (the demon lord of slimes and oozes, reprinted from Book of Vile Darkness) that has an ability called Create Slime. This text on it is as follows:
Create Slime (Su) Once every other round, Juiblex can spew forth a patch of green slime (DMG 76) anywhere within 20 feet of himself (including at a target, making a ranged touch attack with a bonus of +22) as a free action.
Here's the text on DMG 76 for Green Slime:
Green Slime (CR 4): This dungeon peril is a dangerous variety of normal slime. Green slime devours flesh and organic materials on contact and is even capable of dissolving metal. Bright green, wet, and sticky, it clings to walls, floors, and ceilings in patches, reproducing as it consumes organic matter. It drops from walls and ceilings when it detects movement (and possible food) below.
A single 5-foot square of green slime deals 1d6 points of Constitution damage per round while it devours flesh. On the first round of contact, the slime can be scraped off a creature (most likely destroying the scraping device), but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Anything that deals cold or fire damage, sunlight, or a remove disease spell destroys a patch of green slime. Against wood or metal, green slime deals 2d6 points of damage per round, ignoring metal’s hardness but not that of wood. It does not harm stone.
This issue I'm having is whether or not a player hit by Juiblex's Create Slime has all of his gear affected as well, or just the character. Since he's making an attack with it I would think it would only affect the character (not an area), like Disintegrate. Otherwise it would allow a Reflex saving throw. But I'm not entirely sure, and I'm the player having half of my gear nuked so I'm probably a bit biased.
Any opinions or relevant rules are much appreciated. Thanks.
Create Slime (Su) Once every other round, Juiblex can spew forth a patch of green slime (DMG 76) anywhere within 20 feet of himself (including at a target, making a ranged touch attack with a bonus of +22) as a free action.
Here's the text on DMG 76 for Green Slime:
Green Slime (CR 4): This dungeon peril is a dangerous variety of normal slime. Green slime devours flesh and organic materials on contact and is even capable of dissolving metal. Bright green, wet, and sticky, it clings to walls, floors, and ceilings in patches, reproducing as it consumes organic matter. It drops from walls and ceilings when it detects movement (and possible food) below.
A single 5-foot square of green slime deals 1d6 points of Constitution damage per round while it devours flesh. On the first round of contact, the slime can be scraped off a creature (most likely destroying the scraping device), but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Anything that deals cold or fire damage, sunlight, or a remove disease spell destroys a patch of green slime. Against wood or metal, green slime deals 2d6 points of damage per round, ignoring metal’s hardness but not that of wood. It does not harm stone.
This issue I'm having is whether or not a player hit by Juiblex's Create Slime has all of his gear affected as well, or just the character. Since he's making an attack with it I would think it would only affect the character (not an area), like Disintegrate. Otherwise it would allow a Reflex saving throw. But I'm not entirely sure, and I'm the player having half of my gear nuked so I'm probably a bit biased.
Any opinions or relevant rules are much appreciated. Thanks.