July Errata is up

Have inherent bonuses always been at level 4 and 9? I somehow remember they were given out at level 2 and 7....

level 4 is even worse than level 2... attack can go up at this single level by 4 (or even 5)

I still beleieve the first inherent bonus should be handed out at level 3!
 

log in or register to remove this ad

The only staff that adds to Magic Missile damage with an item bonus is the staff of magic missile. Staff of Ruin adds to damage rolls with its item bonus, which Magic Missile doesn't then except. The same is with DIS (my mind was changed on this) because DIS doesn't allow you to be attacking with the off-hand implement with the MM power, so the MM power won't take -that- enhancement bonus.

Huh? I agree with the Staff of Ruin thing, it distinctly gives an item bonus to damage rolls, so won't apply. I don't understand your DIS logic. The case is again simple with DIS after rechecking it, it applies an item bonus to damage rolls.

The basic observation is good though. My 'old' number is fine, I just wouldn't be adding the 3 points for SoR with the new version. She could however use a Master's Wand and get the same numbers. DIS I only factored on the OLD anyway, so it didn't really matter.

Eh, in any case, enough about MM. How about them there Free Action attack limitations? Eh. Any enraged chargebarian fans here? ;)
 

Have inherent bonuses always been at level 4 and 9? I somehow remember they were given out at level 2 and 7....

level 4 is even worse than level 2... attack can go up at this single level by 4 (or even 5)

I still beleieve the first inherent bonus should be handed out at level 3!
Attack and Damage: All characters gain a +1 bonus
to attack rolls and damage rolls at 2nd, 7th, 11th, 17th,
and, and 27th level.

Defenses: All PCs gain a +1 bonus to AC, Fortitude, Reflex,
and Will at 4th, 9th, 14th, 19th, 24th, and 29th level.

? Has always been that way, and it matches up perfectly with how the original DMG said to constantly upgrade weapon/neck/armor for players at appropriate levels.
 



Oh, didn´t realize that the attack and armor upgrades level up at different rates... still... an automatic bonus at 2 and 4 is meh...
You do realize that 4e has a very specific power curve in regards to Enhancement bonuses? Even level monsters and PCs hit on a 10+, and Strikers kill a standard even level Skirmisher in 4 rounds of At-Will DPR if they make the minimum striker benchmark. PCs are hit on a 10+ by an even level skirmisher, assuming they have standard defenses (i.e., defenders take more +hit, some ranged PCs will actually be even easier to hit). All those averages form very nice curves.

All inherent bonuses do is replace the magic items you should be getting with a number. If your DM isn't giving those magic items to you at appropriate intervals, he is a bad 4e DM (barring using inherent bonuses and/or tailoring the encounters to be even to -4 levels below your group, instead of even to +4)

The only break in the above formula is that you lose 1 hit per tier and become 1 hit easier to hit in the NADs per tier past heroic. Expertise and Paragon/Robust defenses fix this. Which is why many games, including the developer's home games, give those feats free to all PCs.
 

Tell me how the assumption of hitting at a 10+ can hold if monster attack bonus increase by 1 per level and the PC defense score, using inherent bonus, jumps by 2 points at level 4. (it can actually jump by 3 points if a stat increase also increases the defense and by even more points if you spend your feat at better armor.

So how can increasing the inherent bonus at an odd numbered level, where you have no increase due to half level bonus can screw up the finely tuned balance...

there are actually three kinds of balance:
a stable balance (a pendulum at the lowest point)
and an instable balance (pendulum at its highest point)
and metastable balances (a ball in crate of a volcano)

My assumption is that 4e has a metastable balance: as long as you don´t go too far away from the default assumptions it won´t break... (see new monster damage progression)

IMHO i wouldn´t want to play a game where you are entitled to get the +1 sword as soon as you level up, just because you took an extended rest to level up... this sounds more than boring. In a real game you will find the sword usually at the middle of 2nd level. Then there is no 2 point jump and so the curve stays more or less smooth...

edit: so the solution should be two increases at levels 3 or 5 and 7 or 9.
 

I am an older player, been playing since fall of 1977, and I dont think that I agree with your statement.
In all fairness, he said "not enough of a market", not "no market".

I don't deny there are bound to be able of your age bracket playing dnd, but that doesn't necessarily mean there are all that many of you, and I doubt they can break even just by appealing to the few of you. Wotc needs to cater to as wide an audience as possible to make dnd financially viable.
 

I don't think we're going to see the full logic of how things are going to work out until after essentials is released.

Absolutely. We got a very nice cleric preview, but there is a lot more to the game.

Monsters, especially, for me.

I am quite interested in what they are doing, and I think WOTC will get a lot of my money this fall. And I am glad to give it to them.
 


Pets & Sidekicks

Remove ads

Top