Angcuru said:
What if the jump check is intended to be used to jump over a foe, how would that work?
Let's say you have a 14 Str 10th level Monk with a Run feat and maxed out ranks in Jump trying to jump over your average humanoid. Let's also say he has Tumble and/or doesn't care about attacks of opportunity and only has to clear 7 feet.
If he takes a running start:
Since he has 60' of movement and the Run feat divide 7 by 2.25 to get 3 1/9 feet.
The minimum distance on a running high jump is 2 feet so he must exceed it by 1 1/9 feet.
He has to make his jump check exceed 10 so that the difference is greater than (1 1/9) x 4 or 5, ie 15.
His 13 ranks in jump added to his strength mod of +2 (if he rolls a 1 then he gets 16) means that he can
always jump over a 7- foot opponent if he takes a 20 foot run at them.
If he makes a standing jump:
Again since he has 60' of movement and the Run feat divide 7 by 2.25 to get 3 1/9 feet.
The minimum distance on a standing high jump is 1 foot so he must exceed it by 2 1/9 feet.
He has to make his jump check exceed 10 so that the difference is greater than (2 1/9) x 8 or 17, ie 27.
His 13 ranks in jump added to his strength mod of +2 means that he has to roll at least a 12 to jump over a 7- opponent from a standing start.