frankthedm
First Post
Jump said:Action
None. A Jump check is included in your movement, so it is part of a move action. If you run out of movement mid-jump, your next action (either on this turn or, if necessary, on your next turn) must be a move action to complete the jump.
I've argued for something along those lines before, Not really sure it was entirely by the RAW, the charge path to the closest square thing really can throw a monkey wrench into things. I definitely feel the person should keep moving in the arc of their jump, eating an AoO.Darklone said:Hmm, then a charging jump? Movement ends next to the enemy![]()
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