Jumping while Charging

kmdietri

Explorer
Does jumping over obstacles while charging require any special feats or class ability to do? Or, can anyone attempt to jump over something while charging? I thought I read something somewhere about this but I can't find it anywhere now.

Thanks
 

log in or register to remove this ad

Or, can anyone attempt to jump over something while charging?
It would require a special ability of some sort because "You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles)."
 

This actually kinda goes to a question i just put up about a Races of Eberron feat that allows warforged and dwarves to take no movement penalties for moving over difficult terrain. It opened up a can of worms about how much difficult terrain does it cover.

Added to that point, if you look at this...

http://www.d20srd.org/srd/skills/balance.htm

It would seem that you could charge over precarious surface as long as you made your balance checks. Hmm, rereading the SRD makes me have another question as they mention in that statblock area that if you fail by 4 or less that you don't run or charge but can act normally. That means acting normally on your next turn correct? Because if you stated you were charging over a rough cavern floor and started moving and failed the balance check by 3, you'd stop moving. Your action was to charge, and you aren't doing that anymore. I'm confused as to whether it is saying you then get to change your action. I would think not, and by them saying "act normally" indicates that you just didn't fall on your butt and next round can do something else. Right?

Tellerve
 
Last edited:

Tellerve said:
It would seem that you could charge over precarious surface as long as you made your balance checks.
That's true, but it doesn't work for obstacles.

Tellerve said:
Hmm, rereading the SRD makes me have another question as they mention in that statblock area that if you fail by 4 or less that you don't run or charge but can act normally. That means acting normally on your next turn correct? Because if you stated you were charging over a rough cavern floor and started moving and failed the balance check by 3, you'd stop moving. Your action was to charge, and you aren't doing that anymore. I'm confused as to whether it is saying you then get to change your action. I would think not, and by them saying "act normally" indicates that you just didn't fall on your butt and next round can do something else. Right?
Charge is a full-round action. If you're charging and do not finish your action, you can't take any other action. So, if you're charging over a precarious surface and fail by 4 or less you stop, you don't get your attack, and you cannot continue moving. You're done. If you fail by 5 or more, you fall and cannot do anything else.
 

Infiniti2000 said:
It would require a special ability of some sort because "You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles)."
If the obstacle doesn't hinder your movement, though, how would this rule apply? I think you'd have a better argument if you relied on the "clear path" language, but the Charge description itself goes on to explain what that means, and it wouldn't necessarily prevent a Jumping Charge.

I think the RAW allows it, but I wouldn't be surprised to find that the "official ruling" is that it's not permitted.
 

You could make a charge, then at the beginning of your next round you could make the jump with all the benefits of the charge. But then after the jump you are limited to a standard action ( or move)
 

Couldn't you make a jump check to get over the obstacle? Or is that cutting into the special abilities of say, the Thief-Acrobat PrC? Considering you can use Balance to override the difficult terrain, it would be nice IMO to allow someone to use their Balance and Jump checks to attempt the charge. They are allowing two chances to foil their charge.

Tellerve
 

Friends and Allies who you think would be able to get out of your way, foil your charge in 3.5, so obstacles you could hop over do so as well.

If your DM is a whore to the RAW, you are SOL.
 


kmdietri said:
Does jumping over obstacles while charging require any special feats or class ability to do? Or, can anyone attempt to jump over something while charging? I thought I read something somewhere about this but I can't find it anywhere now.

Thanks

Any chance you're thinking of the Leap Attack feat in Complete Adventurer?
 

Remove ads

Top