Jumping

silentspace

First Post
Sorry for the stupid question, but sometimes I feel like a complete idiot.

"Distance moved by jumping is counted against your normal maximum movement for a round."

What's "normal" mean?

"If you run out of movement mid-jump, your next action (either on this turn or, if necessary, on your next turn) must be a move action to complete your jump."

What does the option "either on this turn" mean? Do they mean a double-move?

"A Jump check is included in your movement, so it is part of a move action."

Does that mean you can't run and jump in the same round, since running is a Full-Round Action? So you're only able to jump if you're not running as fast as you can? Shouldn't you be able to jump farther if you're running at movement x4?

Is it just me?
 
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silentspace said:
"If you run out of movement mid-jump, your next action (either on this turn or, if necessary, on your next turn) must be a move action to complete your jump."

What does the option "either on this turn" mean? Do they mean a double-move?

OK I see that double move actions no longer exist in 3.5. And 'standard' actions are what we used to call 'partial' actions in 3.0. And you can take a move action in place of a standard action. So I think I understand this part now.
 

I just realized that in 3.5, if you have a strength of less than 12, it's possible to fail to jump over a two foot wide gap. Even with a 20 foot running start. :D
 


Just wanted to drop in and say this is the best internal monologue I've seen in a thread for a while :D
 
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What's "normal" mean?

It means whatever your speed is when you move. If you are a human fighter, it means 30 feet. If you are a human barbarian in light armor, it means 40 feet. If you are wearing anything magical that increases your speed, it includes that, too.

"If you run out of movement mid-jump, your next action (either on this turn or, if necessary, on your next turn) must be a move action to complete your jump."

What does the option "either on this turn" mean? Do they mean a double-move?


Essentially yes. If you take move action during which you jump and you run out of movement mid-jump, you must substitute another move action for your standard action to complete the jump. If you take your standard action first, then a move action and your move action is not enough to complete a jump, your must take a move action first when your turn comes up next round to complete the jump.

"A Jump check is included in your movement, so it is part of a move action."

Does that mean you can't run and jump in the same round, since running is a Full-Round Action? So you're only able to jump if you're not running as fast as you can? Shouldn't you be able to jump farther if you're running at movement x4?

Is it just me?

Running is more reckless than normal movement, so you should not be able to jump farther. It looks like you have to slow down to your normal movement to make a jump, the resume running. I would allow someone running, however, to jump while running as long as he maintains a straight line.
 

I just realized that in 3.5, if you have a strength of less than 12, it's possible to fail to jump over a two foot wide gap. Even with a 20 foot running start.

If you roll the dice, yes that is possible. Two foot wide gaps, however, should not really be a problem. Just take 10 on your jump check and you are across.
 

Just remember, you may only take 10 on skill checks when there is no stressful situation (combat for example) or if you have a special ability that allows you to take 10 any time you want. Which makes the LOWEST jump anyone could have (assuming no Armor check penality and with 1 strength) would be 5 feet.

Calrin Alshaw
 

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