Jungle Deeps and Ocean Depths - Calling Erekose 13

kay cool, i replied to your inquiries, hopefully the man in charge, dave_o's character, Winter will be able to better answer your questions about work.
 

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Hi all. I edited the last post on page four to be more like I wanted it to be. I think I need responses from dave_o, WhatKu, and Ankh-Morpork Guard before we can really start to move things along. Please post guys! :) Especially dave_o, because I originally started this game at his plea. ;)
 

hay, i'd like to be signed up as an alternate.

hay, i'd like to be signed up as an alternate.
here's my character. edit as needed. ^_^
Akina Kamlyn
Female elf (Half-Celestial)
Ranger 5th/Mage 5th
EXP: 45000
ALIGNMENT: Neutral Good
PATRON DEITY: Naralis Analor
HEIGHT: 6ft
WGT: 150
BUILD: Slender
EYES: blue-gray
HAIR: sable

STR: 19
DEX: 21
CON: 16
INT: 21
WIS: 16
CHA: 17

Racial Abilities:
Base land speed is 50ft
Fly 100ft (Agile) without the benefit of wings
Darkvision out to 60 feet.
Blind-Sight
Immunity to disease (including magical)
Immunity to sleep
A half-celestial’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction
Spell resistance equal to creature’s HD + 10 (maximum 35).
+4 racial bonus on Fortitude saves against poison.
No check on spot or listen
Comprehend languages (Perm)
Virtually immortal, but can be killed by normal means
Cannot be turned into an undead creature
Immune to scarring

Spell-Like Abilities (unless otherwise noted, 1x a day)
Protection from evil 3/day, bless
Aid, detect evil
Cure serious wounds, neutralize poison
Holy smite, remove disease
Dispel evil

Hit Dice: 5d8 + 5d4
Hit Points: 59
Natural AC: 17
Init: 6
Speed: 50 (Air 100, Fly Agile)

Base Attack Bonus: 7
Fortitude: 8
Reflex: 10
Will: 8
Initiative: 5
Melee: 11
Ranged: 12
******
Feats:
brew potion. craft wondrous item. eschew materials. two weapon fighting. Point blank Shot. Many shot. Silent Spell. Still Spell.

Languages:
Understands Ranger Sign-Language. Thief’s Cant.
Skills
concentration 5. craft 5. decipher script 5. handle animal 5. heal 11. hide 10. knowledge arcana 10. knowledge architecture 5.
knowledge dungeoneering 5. knowledge history 5. knowledge local 5. knowledge nature 10. knowledge nobility 4. swim 5.
knowledge religion 4. knowledge planes 4. move silently 5. profession 3. ride 5. search 7. spell craft 5. survival 6. perform 5

Class Abilities
She is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).
Her two favored enemies are undead and evil outsiders
Track
Wild Empathy
Combat Style: Archery Rapid shot feat,
Endurance
As a Mage, she has Arcane sight as a class ability as well as read magic. This is the only difference between a Mage and wizard.
Scribe Scroll
Summon Familiar
Read Magic
Arcane Sight

0-lvl spells
Acid Splash. Detect Poison. Detect Magic. Read Magic. Daze. Dancing Lights. Flare. Light. Ray of Frost. Ghost Sound.
Disrupt Undead. Touch of Fatigue. Mage Hand. Mending. Message. Open/Close. Arcane Mark. Prestidigitation.
1 lvl spells
Alarm. Endure Elements. Protection from Evil. Shield. Grease. Mage Armor. Mount. Obscuring Mist. Summon Monster I. Jump.
Unseen Servant. Comp Lang. Detect Secret Doors. Detect Undead. Identify. True Strike. Charm Person. Hypnotism. Cause Fear.
Burning Hands. Floating Disk. Magic Missile. Shocking Grasp. Color Spray. Disguise Self. Silent Image. Ventriloquism. Chill Touch. Ray of Enfeeblement. Animate Rope. Enlarge Person. Expeditious Retreat. Feather Fall. Magic Weapon. Sleep. Reduce Person.
2nd lvl spells
Arcane Lock. Obscure Object. Protection from Arrows. Resist Energy. Acid Arrow. Fog Cloud. Glitter dust. Summon Monster II.
Summon Swarm. Web. Detect Thoughts. Locate Object. See Invisibility. Daze Monster. Hideous Laughter. Touch of Idiocy.
Continual Flame. Darkness. Flaming Sphere. Gust of Wind. Scorching Ray. Shatter. Blur. Hypnotic Pattern. Invisibility.
Magic Mouth. Minor Image. Mirror Image. Misdirection. Phantom Trap. Blindness/Deafness. Command Undead. False Life.
Ghoul Touch. Scare. Spectral Hand. Alter Self. Knock. Levitate. Pyrotechnics. Rope Trick. Spider Climb. Whispering Wind.
3rd lvl spells
Dispel Magic. Magic Circle against Evil. Nondetection. Protection from Energy. Phantom Steed. Sepia Snake Sigil. Sleet Storm. Stinking Cloud. Summon Monster III. Arcane Sight. Clairaudience/Clairvoyance. Tongues. Deep Slumber. Hold Person. Suggestion.
Daylight. Fireball. Lightning Bolt. Tiny Hut. Wind Wall. Displacement. Illusory Script. Invisibility Sphere. Major Image. Fly. Slow.
Halt Undead. Ray of Exhaustion. Blink. Flame Arrow. Gaseous Form. Haste. Keen Edge. Magic Weapon, Greater. Secret Page.
Shrink Item. Water Breathing.
Memorized Spells
Disrupt Undead (2). Ray of Frost (2)
Summon Monster I (3)
Blur. Summon Monster II
Dispel Magic
*****
Magical Items
5000 gp. 1000 sp. 1000 cp.
Quiver of Ehlonna, greater 200 arrow like objects, 100 javelin like objects, 50 bow shaped objects. (gift from parents)
Flask of water: This produces an endless supply of clear water. If the water is poured out, it will produce 4 gallons of water and won’t produce anymore water for 10 rounds. The water can only be used for drinking.
Bag of Holding 500 lbs.
Scroll case of holding 100 scrolls
Potion case of holding 100 flasks or vials
Masterwork Katana +2. (gift from her parents).
Masterwork Katana +2. (gift from her parents).
Masterwork Composite longbow +2 (gift from her parents).
Elven chain-mail +2 (gift from her parents).
100 +2 arrows (2d6 fire damage)
50 +2 arrows (2d6 cold damage)
50 arrows
Bottle of air
****
Equipment
Bedroll 2.
Blanket 2.
Pillow 2.
Crowbar 1.
Fishing Kit.
Flask 12. Flint/steel 1.
Hammer 1.
Ink 4 flasks and inkwell.
Inkpen 5.
Mirror 1.
Oil 5.
Parchment 25.
Pouch, belt 5.
Rations 20.
Sealing wax 1.
Sewing needle 20.
Signet ring 1.
Soap 1lb 10
Tent 1.
Vial 10.
Whetstone 1.
Antitoxin 10.
Holy water 10.
Sunrod 8.
Healer's kit 1.
Holy Symbol, silver 1.
Musical instrument,
masterwork 1.
Cold weather outfit 5.
Coutier's outfit 5.
Explorer's outfit 5.
Noble's outfit 5.
Bit and Bridle 2.
Donkey 1.
Feed per day 20 days.
Warhorse, heavy 1.
\Military saddle 1.
Pack saddle 1.
Saddlebags 2.
Toiletry Kit.
Repair kit.
Spell component pouch of holding 100 lbs (has enough components for 20 castings)

Spell book 4.
Each spell book has been glamoured to resemble poetry books. All of them are waterproof and bound in tooled, leather and wood covers. They are spelled with protection from evil, all elements and energy based attacks. Fire does not harm them. Has a permanent shrink/enlarge item spell on them.

Appearance
Akina is a beautiful young elf with a deceptively muscular build and translucent blue-gray eyes. She is 6ft tall with the creamy pale skin typical of most elves. Her sable, knee lth hair has two natural streaks of white which frame her face, adding to her exotic nature. She normally braids and coils her hair neatly around her hair, leaving a tail that hangs to her shoulder. She dresses in the gray and green of a traveling elf. Akina appears to be in her early twenties.

Background
Akina is the daughter of a female elf noble and a celestial she met while battling a necromancer bent on opening a portal to the nether realm. With the help of other adventurers, they stopped the necromancer and eventually married. A few years (and adventures) later Akina was born. Akina inherited her fathers immortality and his magical abilities and also inherited her mother’s wanderlust and love of nature. She combined these two natures and became a ranger/wizard. She is currently traveling around the region of Chult and may have to enter it to re-supply. She and Morrin Estilan were childhood friends as their fathers adventured together for awhile and remained relatively friendly.
 

kirinke, I'll put you down as an alternate. However, I have several issues with your character.

1. You appear to be using 3.5 classes and things, while I've clearly stated that this is a 3.0 game.

2. I assess the half-celestial at a +4 ECL, so you'd have to adjust your character appropriately. Though you would get d8 hit points (including your max at first level, though only there and not your first character level) for each of your ECL levels.

3. What is this "mage" class of which you speak? I'm not using alternate classes.

4. What is "ranger sign language?" And where are the rest of your normal languages?

5. How can you fly at 100 without the benefit of wings? I don't see any magic items that would let you do so.

6. I also don't recognize several of the celestial abilities, including this ability to not be turned into undead and this "not scarring" ability. Also this "no spot and listen checks" and virtual immortality as well.

7. I'll also need the full price break-down of your items, not to mention the fact that you can only spend half of your allotted gold, as I spend the other half for you (you'll submit a wish-list).

8. I'll need a skill-point break down (ranks, ability scores bonuses, and misc. bonuses).

9. I also don't recognize your patron deity, Naralis Analor, so you'll have to pick another.

So, please go ahead and address all of those things when you get the chance.

___

On a different note, we have an update. How is everyone? I know the game has been going fairly slow, so what can I do to speed up things? What things do you like? Dislike?
 

Ok, I've e-mailed dave_o, and it seems that he will no longer be able to play. I'm going to NPC Winter for a while, then I'll slowly phase him out.

That would mean that kirinke, you'd be up. But I need your character brought up to specs be she'd be able to join.
 

Hey Ray regardingKrinike's character.

There seem to be way too many spells for a mage/wizard of 5th lvl
Not to mention the clear way to high of a lvl due to 1/2 celestial.

I am curious how the arrows were bought also +2 and flaming 2d6 even if flaming could be used twice that would make 50 of those arrows equivalent to a +4 weapon, and hes got 150 arrows. Sounds like some major reworking is needed.

Tho alot of the skills could be scores based on raw attributes.

Seem to to many feats also
Init should be +5
Where does blind sight come from?
Nice magically warded spell books.


Just some observations
 

atch

lol i figured as much. i created that character when i didn't understand too much about 3.5 (i'm still confusled) and i have little or no idea on 3.0 rules.

i'm getting into a 1st lvl 3.0 game soon (hopefully), so that might be my best bet at least to get the rules down (crawl-walk-run-fly in that order i guess....:))

So, i think i must bow out of this game for now. sorry....
 

That's ok kirinke, I hope your other game goes well!

Alrighty then, then I'm looking for one more FR-loving PC who'd love to play a game in Chult. I have one position ready to go, and after that I'll accept alternates. :)
 
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Im back :) I had been kind of waiting for dave_o's lead as he was the employer. If you are going to NPC him for a bit, I will remain in that capacity, though Undinar is very interested in the quest that these Kelemvorites are heading on.
 

Hello!

I have been emailing back and forth with Ray for a couple of days and i will be joining the group with a Druid and a Ranger follower after Ray's final approval. Both will be from Chult. the Druid is an Aasimar. I am looking to create ways to tie into the party in my past. Any and all ideas for a way I can tie into your character would be helpful. Thanks in advance for your help.

GE
 

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