Jungle Deeps and Ocean Depths - Calling Erekose 13

I didn't name a city in particular, but that might work. After consulting the map that came with the FRCS I thought I'd never use, it looks to me like the best route would be southwest to Calimshan and then take a boat (or swim a long long way) to Mezro, rather than go the very long overland route down around the sea. Calimshan and Saradush look the most promising; Saradush is that massive city in the Baldur's Gate 2 expansion if you've ever played that, and Calimshan is....Calimshan.

Undinar might have dealt with Taesshan while restocking supplies or looking through an arcane library; helping his mentor with that would have been part of Taesshan's duties.
 
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that could work. Undinar was not given the exact name of the jungle or the location of the sacred spring so he knows that he will have to do some research on that topic. he would probably just stop at a city on his way to the ocean. I havent played BG2, but Saradush works. Any particular motive for your character to travel to the jungle? might help if we became good friends and had adventures in the area around the city. then you could accompany me on my mission if you need a reason to head in that direction. or perhaps something in the research you helped me do about the spring would give you reason to travel.
 

Erekose13 said:
or perhaps something in the research you helped me do about the spring would give you reason to travel.

Sure, how about if I'd determined that some water from the spring would help empower my binding sign and keep outsiders I want to trap from using spell resistance (which is a later ability of demonbinder class), because [insert pseudo-scientific/magical explanation involving connection to planes and the magical properties of elemental water]. Therefore it would be in my best interests to help you on your travels so I could get water from the spring myself.
 

Alright, so:

Travelling through the massive city, Saradush, Undinar was struck by how land-dwellers always built their structures towards the heavens, as if there was something to envy up there. As this was the first of such cities that Undinar had seen, he decided that it might be possible to find someone to help direct him towards the spring. Having asked around, always noticing the strange looks he got, he found his way to the arcane library of (enter name here WizWrm). There he met an interesting individual who agreed to help him with his request for information. Taesshan, the librarian who agreed to help, managed to find a tome that spoke of the Spring deep with in a place called the Jungle of Chult. He spoke of some mystical properties which Undinar didnt really understand. Thanking Taesshan for the information, Undinar made ready to continue on his journey. He was somewhat suprised when the dark-skinned human asked to join him, saying that he wanted to further research the mystical properties that the tome had spoken of. A week later the two of them left the city of Saradush becoming fast friends in their travels.

That leaves lots of room for others to join us at some point before we make it to the jungle.
 

Sounds good.

The library could be either Awareh's (Taesshan's mentor) or the library in the college of magic Taesshan attended, which he might have been working at briefly in order to pay dues or what-not.
 

Well, my connection to the Cleric of Kelmvor is kinda easy. Wiz, I could know you from a mutal freind, or we could have gone to the same wizard master/college or somesuch.
 

Ray:
No problem at all dropping SCP. Hell, I don't allow it in MY games. ;)

As for backgrounds...well, I've worked out that my Cleric is from a smaller village a little to the East of Baldur's Gate, though he travelled along the Western Heartlands and up to the North a lot...its possible he ran into the rest of the adventurers simply travelling out in the Western Heartlands...
 

S'ok Ray. Its not the most balanced feat. Just that everyone loves an extra spellcasting slot or two a level.
The one thing I dont get about the realms is, why is runecasting divine only? Makes me sad :(. Any feat suggestions? Im not to big on meta-magic, but I may end up taking one.
 

WhatKu - how about Water Adaptation from RoF? Or something as simple as Improved Familiar? (Are you going to have a familiar?) Or how about Spell Girding or Energy Substitution from Magic of Faerun?
 

Energy Substitution definatly rocks...I went with Divine Vengence. Oh...and I got bored and drew a sketch of my character...I'll scan it and attach it to his stats later.
 

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