Jungle Deeps and Ocean Depths - Calling Erekose 13


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I'm thinking Whisper (my Saurial) grew disenfranchised with the Lost Vale and the culture there. He wanted something more exciting and the lure of the outside world led him to the surrounding Dalelands. A group of elven bandits had a fence in Darrowdale that eyed Whisper practicing with his crossbow one day. He connected the Saurial to their leader and he fell in with their ways.

It was there that he began to earn a name for himself in their ranks. Still, it wasn't the adventure he sought, and their ways did always sit well with his concience. One day, they bit off a bit more than they could chew attacking a <mage/cleric>-carrying caravan. Whisper made off with <important object connected to another PC here> before the carnage began. When he found out they were hunting for it, he located them and made his presence known.

It was then that he pleaded with them to give him another chance. They could have their treasure back if he could join them. He would even lead them to the bandit's hideout for he had the feeling that they would hunt him down if he left with their secrets. Besides, he decided, they deserved as much.

Whisper follows the new group loyally during their travels. He has a tendency to stoop to what others may consider "questionable" means when hearing that a friend is in need of something. He finds a true friend in <other PC from caravan> and has come to look up to the <man/woman> as a sort of big brother-figure.


Anyone feel like their character might fit that plan?
 

My character's sort of a wildcard, as far as background goes -- his stats?

Winter - Male Human Rogue 2/Sorcerer 8; CR 10; Medium-size humanoid; HD 2d6+8d4+0; HP 30; Init +7 (+3 Dex, +4 Imp Init); Spd 30ft; AC 15 (touch 15, flat-footed 12); Atk +6 Melee (1d6 15-20/x2 10ft +1 frost keen throwing rapier) or +8 Ranged; SA Sneak Attack +1d6, Evasion, Summon Familiar; SQ Bonus feat at 1st level, +4 Skill points at 1st level, +1 Skill point at all levels after; AL CN; SV Fort +2, Ref +8, Will +6; Str 10 Dex 16 Con 10 Int 14 Wis 10 Cha 18.

Skills: Bluff +9, Diplomacy +9, Disguise +9, Forgery +7, Gather Information +9, Hide +8, Move Silently +8, Read Lips +7, Sense Motive +5, Perform +9 (Lute, Pipes, Violin, Vocal, Harp), Open Lock +8, Concentration +13, Spellcraft +15, Scry +15,

Profession (Diplomat) +11, Craft (Tailor) +8.

Feats: Improved Initative, Spellcasting Prodigy, Eschew Materials, Silent Spell, Expertise.

Languages: Common, Chultan, Chondathan.

Spells Per Day: 0/0/0/0/0/0/1/1/1/1/1/1/1/1/2/2/2/2/2/2/2/3/3/3/3/3/4/4/4/4/4; known 0th- Arcane Mark, Detect Magic, Read Magic, Light, Dancing Lights, Detect Poison, Prestidigiation, Mending; 1st- Change Self, Mage Armor, Message, Magic Missile, True Strike; 2nd- Detect Thoughts, Invisibilty, Alter Self; 3rd- Haste, Fireball; 4th- Scrying.

Posessions: Needle (+1 frost keen throwing rapier), Ring of Mind Shielding, Ring of Protection +2, 180gp.

XP: 45,000.

As for my wishlist, Winter would be interested in various Charisma boosting items, as well as items that help in Charming, etc. Getting a Returning enchantment on the rapier would be nice, too. :D

Edit - Added two levels.
 
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Ankh-Morpork Guard said:
Maybe I'm just used to seeing spells per day differently...but..

...huhwha?

I do it (for me), like, since there are six 0th level spells today, I write six zeros. It's so I can mark 'em off as I use them. :D
 


Ray Silver, I'll be sending you a detailed description of Winter's actual lineage. And could I possibly trade in the Summon Familiar ability for a feat, or some such?
 




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