Mercule
Adventurer
I've only posted a couple comments about 5e, and they could probably be viewed as negative. It's very context specific, though. I was responding to others.
My actual opinion is that 5E looks amazing. The Basic rules look an awful lot like 1E channeling 3E (or vice versa). It looks to have most of the simplicity of 1E, with the consistency of 3E (which are both Good Things, IMO).
I didn't even realize that feats were missing until after my first full read -- I saw the sidebar, but it didn't sink in because it's a full game without them. Note, I definitely intend to use feats and the PHB, but that proved, to me, that the modularity thing is workable.
Based on the play tests and my read through of the Basic rules, I'm very confident that 5E will be my favorite edition.
My actual opinion is that 5E looks amazing. The Basic rules look an awful lot like 1E channeling 3E (or vice versa). It looks to have most of the simplicity of 1E, with the consistency of 3E (which are both Good Things, IMO).
I didn't even realize that feats were missing until after my first full read -- I saw the sidebar, but it didn't sink in because it's a full game without them. Note, I definitely intend to use feats and the PHB, but that proved, to me, that the modularity thing is workable.
Based on the play tests and my read through of the Basic rules, I'm very confident that 5E will be my favorite edition.