Kathryn_aka_Kat
First Post
*comes out of the woodwork for this one*
"My God, boy, I'm the oldest man I know. I've got a decade on the Pope!"
Points if you know the source of the quote. ;-) I'm not a man, and I don't have a decade on the Pope, but I do have a year on Siani, hehe!
I've been playing tabletop RPGs for 27 years, with my husband as the usual GM. We started with 10 years of first edition AD&D, then switched to GURPS. Another couple that started that first D&D campaign with us is still playing, too, and we have kids now playing. Back in 2003, my husband took a long break to let someone else run a summertime campaign of BESM which didn't interest me at all and I went searching for an on-line gaming place to take up the slack. I tried a couple of places that didn't seem interesting, then found WotC and the ISRP chat there.
I liked that there were message boards to discuss the play styles and the rules and there was the option to do message-board play-by-post campaigning if the chat proved dull, and I liked that the chat was moderated to reduce totally disruptive snerting. I also liked that it wasn't strict D&D since my knowledge and rulebooks were, ahem, a bit out of date. *eyes the stack of books now next to the computer and sighs* Gods, WotC's made a fortune out me now that I'm hooked.
I know, I know, I still don't have to play straight D&D and I'm very glad of that. I think it adds a lot to know that everything you encounter can't necessarily be reduced to figures and page references. It does make it more difficult for those that come in strictly with tabletop notions of gameplay, but they learn. This is VERY different. We're not in a GM-run campaign module where everything you meet is geared for your char level, where encounters are bound to happen, and where there's a goal and point to the play. You're better off thinking of this as improv theatre where the main enjoyment is -being- your character instead of -playing- it.
Which, I love doing.
So I'm still here, and probably for good.
"My God, boy, I'm the oldest man I know. I've got a decade on the Pope!"
Points if you know the source of the quote. ;-) I'm not a man, and I don't have a decade on the Pope, but I do have a year on Siani, hehe!
I've been playing tabletop RPGs for 27 years, with my husband as the usual GM. We started with 10 years of first edition AD&D, then switched to GURPS. Another couple that started that first D&D campaign with us is still playing, too, and we have kids now playing. Back in 2003, my husband took a long break to let someone else run a summertime campaign of BESM which didn't interest me at all and I went searching for an on-line gaming place to take up the slack. I tried a couple of places that didn't seem interesting, then found WotC and the ISRP chat there.
I liked that there were message boards to discuss the play styles and the rules and there was the option to do message-board play-by-post campaigning if the chat proved dull, and I liked that the chat was moderated to reduce totally disruptive snerting. I also liked that it wasn't strict D&D since my knowledge and rulebooks were, ahem, a bit out of date. *eyes the stack of books now next to the computer and sighs* Gods, WotC's made a fortune out me now that I'm hooked.
I know, I know, I still don't have to play straight D&D and I'm very glad of that. I think it adds a lot to know that everything you encounter can't necessarily be reduced to figures and page references. It does make it more difficult for those that come in strictly with tabletop notions of gameplay, but they learn. This is VERY different. We're not in a GM-run campaign module where everything you meet is geared for your char level, where encounters are bound to happen, and where there's a goal and point to the play. You're better off thinking of this as improv theatre where the main enjoyment is -being- your character instead of -playing- it.
Which, I love doing.
